Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`handmade claymation | 12fps stepped stop-motion | tactile fingerprint texture | warm practical lighting | charming imperfection, no smooth CG 3D, no motion blur`
### 2 · Character & scene
**Character:** [Character], made of [Material]. The imperfections are
the style, not flaws to hide: visible thumbprints and tool marks in the
[Material], faint seams where parts join, tiny surface lumps, a subtle
wobble and "boil" between frames. Expressive, simple, handmade.
**Set:** [Set] — a real miniature, built by hand: visible craft, a bit
of glue sheen, slightly uneven scenery, dust on the surfaces. A tabletop
diorama, not a render.
### 3 · Atmosphere & quality
Shot like a real stop-motion set: macro-leaning lens over a tabletop
diorama, shallow depth of field, [Lighting] (practical lamps, soft
falloff). **12fps stepped animation** — movement advances in small
discrete steps with a faint frame-to-frame "boil," exactly like hand-posed
animation. Warm, slightly imperfect exposure.
### 4 · Camera rules
**Locked-off or stepped moves only — deliberately NO breath-float.** This
is the rule break: stop-motion cameras are on rigs, not handheld. Use a
static lock-off, or a slow incremental dolly/pan that itself steps frame
by frame. A smooth breathing handheld float here reads as CG and kills the
handmade illusion.
- *Sound:* No score (or a simple toy-like motif if you must). Production /
foley audio — soft fabric/clay shuffles, tiny footsteps, a little
squeak, the muffled room tone of a quiet workshop.
### 5 · Storyboard (3 beats, ~8–10s)
```
0–3s · Enter (stepped)
Action: [Character] [Action] — movement advances in small 12fps
steps, surface boiling faintly.
Camera: Locked-off wide of the [Set], [Lighting] from one side.
Texture: Thumbprints and seams catch the lamp light.
3–6s · Beat (the little moment)
Action: A pause, a simple expressive reaction — a blink (eyelids posed
shut then open over 2 steps), a head tilt.
Camera: Slow stepped push-in (no smooth move).
Sound: Tiny foley — a shuffle, a squeak.
6–10s · Settle (restrained)
Action: [Character] settles / completes the small action.
Camera: Hold, locked-off.
Close: No big finale, no sparkle, no smooth swoop. Just the creature
still, the set quiet, one last faint frame-boil.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, smooth CG 3D render, Pixar-style smooth animation, motion blur, fluid 60fps motion, photorealistic skin, glossy plastic perfection, perfectly clean flawless surfaces, handheld camera shake, breathing camera float, melting/morphing geometry, oversaturated colors, video-game look, frame flicker, ghosting, jarring hard cuts
```
---Raw Template with Variables
### 1 · Core theme
`handmade claymation | 12fps stepped stop-motion | tactile fingerprint texture | warm practical lighting | charming imperfection, no smooth CG 3D, no motion blur`
### 2 · Character & scene
**Character:** {{character}}, made of {{material}}. The imperfections are
the style, not flaws to hide: visible thumbprints and tool marks in the
{{material}}, faint seams where parts join, tiny surface lumps, a subtle
wobble and "boil" between frames. Expressive, simple, handmade.
**Set:** {{set}} — a real miniature, built by hand: visible craft, a bit
of glue sheen, slightly uneven scenery, dust on the surfaces. A tabletop
diorama, not a render.
### 3 · Atmosphere & quality
Shot like a real stop-motion set: macro-leaning lens over a tabletop
diorama, shallow depth of field, {{lighting}} (practical lamps, soft
falloff). **12fps stepped animation** — movement advances in small
discrete steps with a faint frame-to-frame "boil," exactly like hand-posed
animation. Warm, slightly imperfect exposure.
### 4 · Camera rules
**Locked-off or stepped moves only — deliberately NO breath-float.** This
is the rule break: stop-motion cameras are on rigs, not handheld. Use a
static lock-off, or a slow incremental dolly/pan that itself steps frame
by frame. A smooth breathing handheld float here reads as CG and kills the
handmade illusion.
- *Sound:* No score (or a simple toy-like motif if you must). Production /
foley audio — soft fabric/clay shuffles, tiny footsteps, a little
squeak, the muffled room tone of a quiet workshop.
### 5 · Storyboard (3 beats, ~8–10s)
```
0–3s · Enter (stepped)
Action: {{character}} {{action}} — movement advances in small 12fps
steps, surface boiling faintly.
Camera: Locked-off wide of the {{set}}, {{lighting}} from one side.
Texture: Thumbprints and seams catch the lamp light.
3–6s · Beat (the little moment)
Action: A pause, a simple expressive reaction — a blink (eyelids posed
shut then open over 2 steps), a head tilt.
Camera: Slow stepped push-in (no smooth move).
Sound: Tiny foley — a shuffle, a squeak.
6–10s · Settle (restrained)
Action: {{character}} settles / completes the small action.
Camera: Hold, locked-off.
Close: No big finale, no sparkle, no smooth swoop. Just the creature
still, the set quiet, one last faint frame-boil.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, smooth CG 3D render, Pixar-style smooth animation, motion blur, fluid 60fps motion, photorealistic skin, glossy plastic perfection, perfectly clean flawless surfaces, handheld camera shake, breathing camera float, melting/morphing geometry, oversaturated colors, video-game look, frame flicker, ghosting, jarring hard cuts
```
---