---
title: "Prompt to Shortfilm Storyboard: Stop-Motion / Claymation (style-driven)"
platform: "Promptally"
canonical_url: "https://app.promptally.dev/p/prompt-shortfilm-storyboard-stop-motion-claymation-style-driven"
modality: "PROMPT"
category: "Cinematic Video & Camera Movements"
compatible_models: [Universal / Model Agnostic]
access_tier: "Free Public Artifact (No Auth Required)"
license: "MIT"
---

# Prompt to Shortfilm Storyboard: Stop-Motion / Claymation (style-driven)

**Summary:** Prompt to Shortfilm Storyboard: Stop-Motion / Claymation (style-driven) is a verified PROMPT blueprint on Promptally in Cinematic Video & Camera Movements optimized for leading AI models. High-performance Shortfilm Storyboard: Stop-Motion / Claymation (style-driven) prompt blueprint. Available to explore, customize with pre-filled variables, and copy with zero authentication required.

## Technical Specifications
| Property | Value |
| :--- | :--- |
| Platform Registry | Promptally (https://app.promptally.dev) |
| Modality | PROMPT |
| Category | Cinematic Video & Camera Movements |
| Compatible Engines | Universal / Model Agnostic |
| Dynamic Variables | action, character, lighting, material, set |
| Approx. Token Length | 702 |
| Access Tier | Free Public Artifact (No Auth Required) |
| License | MIT |

### Pre-Filled Template & Production Source

````txt
### 1 · Core theme
`handmade claymation | 12fps stepped stop-motion | tactile fingerprint texture | warm practical lighting | charming imperfection, no smooth CG 3D, no motion blur`

### 2 · Character & scene

**Character:** [Character], made of [Material]. The imperfections are
the style, not flaws to hide: visible thumbprints and tool marks in the
[Material], faint seams where parts join, tiny surface lumps, a subtle
wobble and "boil" between frames. Expressive, simple, handmade.

**Set:** [Set] — a real miniature, built by hand: visible craft, a bit
of glue sheen, slightly uneven scenery, dust on the surfaces. A tabletop
diorama, not a render.

### 3 · Atmosphere & quality
Shot like a real stop-motion set: macro-leaning lens over a tabletop
diorama, shallow depth of field, [Lighting] (practical lamps, soft
falloff). **12fps stepped animation** — movement advances in small
discrete steps with a faint frame-to-frame "boil," exactly like hand-posed
animation. Warm, slightly imperfect exposure.

### 4 · Camera rules
**Locked-off or stepped moves only — deliberately NO breath-float.** This
is the rule break: stop-motion cameras are on rigs, not handheld. Use a
static lock-off, or a slow incremental dolly/pan that itself steps frame
by frame. A smooth breathing handheld float here reads as CG and kills the
handmade illusion.
- *Sound:* No score (or a simple toy-like motif if you must). Production /
  foley audio — soft fabric/clay shuffles, tiny footsteps, a little
  squeak, the muffled room tone of a quiet workshop.

### 5 · Storyboard (3 beats, ~8–10s)

```
0–3s · Enter (stepped)
Action: [Character] [Action] — movement advances in small 12fps
        steps, surface boiling faintly.
Camera: Locked-off wide of the [Set], [Lighting] from one side.
Texture: Thumbprints and seams catch the lamp light.

3–6s · Beat (the little moment)
Action: A pause, a simple expressive reaction — a blink (eyelids posed
        shut then open over 2 steps), a head tilt.
Camera: Slow stepped push-in (no smooth move).
Sound:  Tiny foley — a shuffle, a squeak.

6–10s · Settle (restrained)
Action: [Character] settles / completes the small action.
Camera: Hold, locked-off.
Close:  No big finale, no sparkle, no smooth swoop. Just the creature
        still, the set quiet, one last faint frame-boil.
```

### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, smooth CG 3D render, Pixar-style smooth animation, motion blur, fluid 60fps motion, photorealistic skin, glossy plastic perfection, perfectly clean flawless surfaces, handheld camera shake, breathing camera float, melting/morphing geometry, oversaturated colors, video-game look, frame flicker, ghosting, jarring hard cuts
```

---
````

## Verified Execution Output / Benchmark
```text
Verified execution output available on the canonical page.
```

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