Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G
Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G is a verified PROMPT blueprint on Promptally in Cinematic Video & Camera Movements optimized for leading AI models. High-performance Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G prompt blueprint. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | PROMPT (Cinematic Video & Camera Movements) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | action, light, subject, vista, wear |
| Approximate tokens | 694 |
| Source file | prompt-shortfilm-storyboard-hard-sci-fi-space-zero-g.txt |
| Access tier | Free public (MIT) |
Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`hard sci-fi space | zero-gravity physics | vast scale | controlled vacuum silence | photoreal NASA-footage realism, no game-cutscene look`
### 2 · Character & scene
**Subject:** [Subject], [Action] — in true weightlessness: slow,
floaty, momentum-driven motion, a tether and cables drifting, no "up."
Imperfections that read as real footage: [Wear], dust motes, fingerprint
smears on the visor, the suit fabric creased and used. Not a clean render.
**Scene:** [Vista], [Light]. True deep black space, a sharp un-twinkling
starfield, hard sunlight with no atmospheric scatter.
### 3 · Atmosphere & quality
Shot on a simulated IMAX film camera + Panavision lens, anamorphic
widescreen. Photoreal, the look of real orbital footage: extreme contrast
(blinding lit side, pure black shadow), fine grain, true reflections of
[Vista] curving across the visor.
### 4 · Camera rules
A slow, weightless drift or orbit around [Subject] — space camera moves
are smooth and momentum-driven, not handheld.
- *Breathing:* not the usual handheld float here — motion is a slow
weightless drift. Keep any float minimal and floaty, never a jitter.
- *Sound (the vacuum choice):* No score. **No external sound in vacuum** —
outside the suit it is silent. Diegetic audio only: the muffled breathing
inside the helmet, a suit-radio crackle, the dull thud of a glove on
metal *felt* through the suit. Silence is the realism.
### 5 · Storyboard (3 beats, ~10s)
```
0–3s · Drift (establish scale + weightlessness)
Action: [Subject] drifts slowly against [Vista]; tether and cables
float. Tiny, fragile against the scale.
Camera: Slow orbital drift.
Sound: Only helmet breathing; the vast silence outside.
3–7s · The moment ([Action])
Action: [Action] plays out in real weightless physics — slow reach,
momentum carrying the body, a controlled correction.
Camera: Continue the drift, holding [Subject] small in frame.
Sound: Breathing quickens; a radio crackle; a muffled metal thud.
7–10s · Stillness (restrained close)
Action: [Subject] steadies; [Vista] turns slowly below.
Camera: Hold, weightless float.
Close: No explosion, no dramatic music swell, no hero turn-to-camera.
Just a small figure, the silence, and a planet turning below.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, oversaturated colors, twinkling stars, atmospheric haze in space, plastic CG render, video-game cutscene look, 3D cartoon, gravity-bound motion, fast jerky movement, handheld jitter, flat even lighting, melting/morphing geometry, distorted face, frame flicker, ghosting, cheesy lens flare, loud explosions in vacuum
```
---Raw Template with Variables
### 1 · Core theme
`hard sci-fi space | zero-gravity physics | vast scale | controlled vacuum silence | photoreal NASA-footage realism, no game-cutscene look`
### 2 · Character & scene
**Subject:** {{subject}}, {{action}} — in true weightlessness: slow,
floaty, momentum-driven motion, a tether and cables drifting, no "up."
Imperfections that read as real footage: {{wear}}, dust motes, fingerprint
smears on the visor, the suit fabric creased and used. Not a clean render.
**Scene:** {{vista}}, {{light}}. True deep black space, a sharp un-twinkling
starfield, hard sunlight with no atmospheric scatter.
### 3 · Atmosphere & quality
Shot on a simulated IMAX film camera + Panavision lens, anamorphic
widescreen. Photoreal, the look of real orbital footage: extreme contrast
(blinding lit side, pure black shadow), fine grain, true reflections of
{{vista}} curving across the visor.
### 4 · Camera rules
A slow, weightless drift or orbit around {{subject}} — space camera moves
are smooth and momentum-driven, not handheld.
- *Breathing:* not the usual handheld float here — motion is a slow
weightless drift. Keep any float minimal and floaty, never a jitter.
- *Sound (the vacuum choice):* No score. **No external sound in vacuum** —
outside the suit it is silent. Diegetic audio only: the muffled breathing
inside the helmet, a suit-radio crackle, the dull thud of a glove on
metal *felt* through the suit. Silence is the realism.
### 5 · Storyboard (3 beats, ~10s)
```
0–3s · Drift (establish scale + weightlessness)
Action: {{subject}} drifts slowly against {{vista}}; tether and cables
float. Tiny, fragile against the scale.
Camera: Slow orbital drift.
Sound: Only helmet breathing; the vast silence outside.
3–7s · The moment ({{action}})
Action: {{action}} plays out in real weightless physics — slow reach,
momentum carrying the body, a controlled correction.
Camera: Continue the drift, holding {{subject}} small in frame.
Sound: Breathing quickens; a radio crackle; a muffled metal thud.
7–10s · Stillness (restrained close)
Action: {{subject}} steadies; {{vista}} turns slowly below.
Camera: Hold, weightless float.
Close: No explosion, no dramatic music swell, no hero turn-to-camera.
Just a small figure, the silence, and a planet turning below.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, oversaturated colors, twinkling stars, atmospheric haze in space, plastic CG render, video-game cutscene look, 3D cartoon, gravity-bound motion, fast jerky movement, handheld jitter, flat even lighting, melting/morphing geometry, distorted face, frame flicker, ghosting, cheesy lens flare, loud explosions in vacuum
```
---How to use this prompt
- Review the pre-filled example and source files above.
- Replace each variable ({{action}}, {{light}}, {{subject}}, {{vista}}, {{wear}}) with your own value.
- Copy the template or download
prompt-shortfilm-storyboard-hard-sci-fi-space-zero-g.txt, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G?
Open the prompt on Promptally, review the pre-filled example, then copy the template or download prompt-shortfilm-storyboard-hard-sci-fi-space-zero-g.txt and paste it into your model, IDE or workflow tool. Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G accepts 5 dynamic variable(s): action, light, subject, vista, wear. Replace each {{name}} placeholder with your own value before running it.
Is Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G free?
Yes. Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G need?
Prompt to Shortfilm Storyboard: Hard Sci-Fi Space / Zero-G accepts 5 dynamic variable(s): action, light, subject, vista, wear. Replace each {{name}} placeholder with your own value before running it.