MCP Config for Youichi-Uda/Godot-Mcp-Pro
MCP Config for Youichi-Uda/Godot-Mcp-Pro is a verified MCP_CONFIG blueprint on Promptally in Game Engines & 3D optimized for leading AI models. Godot game engine integration: scene editing, scripting, animation, tilemaps, shaders, input simulation and runtime debugging. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | MCP CONFIG (Game Engines & 3D) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 38 |
| Source file | mcp.json |
| Access tier | Free public (MIT) |
Pre-Filled Template
{
"mcpServers": {
"godot-mcp-pro": {
"command": "npx",
"args": [
"-y",
"youichi-uda/godot-mcp-pro"
]
}
}
}How to use this mcp config
- Review the pre-filled example and source files above.
- Copy the template or download
mcp.json, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use MCP Config for Youichi-Uda/Godot-Mcp-Pro?
Open the mcp config on Promptally, review the pre-filled example, then copy the template or download mcp.json and paste it into your model, IDE or workflow tool. MCP Config for Youichi-Uda/Godot-Mcp-Pro is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is MCP Config for Youichi-Uda/Godot-Mcp-Pro free?
Yes. MCP Config for Youichi-Uda/Godot-Mcp-Pro is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does MCP Config for Youichi-Uda/Godot-Mcp-Pro need?
MCP Config for Youichi-Uda/Godot-Mcp-Pro is a static blueprint with no dynamic variables. Copy it and use it as-is.