MCP Config for Inth3Shadows/Runecho
MCP Config for Inth3Shadows/Runecho is a verified MCP_CONFIG blueprint on Promptally in Developer Tools & Git optimized for leading AI models. Deterministic symbol oracle over a locally built index of the repo: whether a symbol exists, what a file declares, and what changed structurally since the last snapshot. Ships with a PreToolUse guard that stops an Edit/Write referencing a function, constant or type the repo does not declare, before the write lands. No LLM, no API keys, no network — the same code produces the same answer. Parsers for Go, Python, JS/TS, Rust, Ruby and shell. `bash install.sh`. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | MCP CONFIG (Developer Tools & Git) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 35 |
| Source file | mcp.json |
| Access tier | Free public (MIT) |
Pre-Filled Template
{
"mcpServers": {
"runecho": {
"command": "npx",
"args": [
"-y",
"inth3shadows/runecho"
]
}
}
}How to use this mcp config
- Review the pre-filled example and source files above.
- Copy the template or download
mcp.json, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use MCP Config for Inth3Shadows/Runecho?
Open the mcp config on Promptally, review the pre-filled example, then copy the template or download mcp.json and paste it into your model, IDE or workflow tool. MCP Config for Inth3Shadows/Runecho is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is MCP Config for Inth3Shadows/Runecho free?
Yes. MCP Config for Inth3Shadows/Runecho is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does MCP Config for Inth3Shadows/Runecho need?
MCP Config for Inth3Shadows/Runecho is a static blueprint with no dynamic variables. Copy it and use it as-is.