Agent Skill to Winui3 Migration Guide
Agent Skill to Winui3 Migration Guide is a verified SKILL blueprint on Promptally in Frontend & Motion Design optimized for leading AI models. UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Frontend & Motion Design) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,226 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: winui3-migration-guide
description: 'UWP-to-WinUI 3 migration reference. Maps legacy UWP APIs to correct Windows App SDK equivalents with before/after code snippets. Covers namespace changes, threading (CoreDispatcher to DispatcherQueue), windowing (CoreWindow to AppWindow), dialogs, pickers, sharing, printing, background tasks, and the most common Copilot code generation mistakes.'
---
# WinUI 3 Migration Guide
Use this skill when migrating UWP apps to WinUI 3 / Windows App SDK, or when verifying that generated code uses correct WinUI 3 APIs instead of legacy UWP patterns.
---
## Namespace Changes
All `Windows.UI.Xaml.*` namespaces move to `Microsoft.UI.Xaml.*`:
| UWP Namespace | WinUI 3 Namespace |
|--------------|-------------------|
| `Windows.UI.Xaml` | `Microsoft.UI.Xaml` |
| `Windows.UI.Xaml.Controls` | `Microsoft.UI.Xaml.Controls` |
| `Windows.UI.Xaml.Media` | `Microsoft.UI.Xaml.Media` |
| `Windows.UI.Xaml.Input` | `Microsoft.UI.Xaml.Input` |
| `Windows.UI.Xaml.Data` | `Microsoft.UI.Xaml.Data` |
| `Windows.UI.Xaml.Navigation` | `Microsoft.UI.Xaml.Navigation` |
| `Windows.UI.Xaml.Shapes` | `Microsoft.UI.Xaml.Shapes` |
| `Windows.UI.Composition` | `Microsoft.UI.Composition` |
| `Windows.UI.Input` | `Microsoft.UI.Input` |
| `Windows.UI.Colors` | `Microsoft.UI.Colors` |
| `Windows.UI.Text` | `Microsoft.UI.Text` |
| `Windows.UI.Core` | `Microsoft.UI.Dispatching` (for dispatcher) |
---
## Top 3 Most Common Copilot Mistakes
### 1. ContentDialog Without XamlRoot
```csharp
// ❌ WRONG — Throws InvalidOperationException in WinUI 3
var dialog = new ContentDialog
{
Title = "Error",
Content = "Something went wrong.",
CloseButtonText = "OK"
};
await dialog.ShowAsync();
```
```csharp
// ✅ CORRECT — Set XamlRoot before showing
var dialog = new ContentDialog
{
Title = "Error",
Content = "Something went wrong.",
CloseButtonText = "OK",
XamlRoot = this.Content.XamlRoot // Required in WinUI 3
};
await dialog.ShowAsync();
```
### 2. MessageDialog Instead of ContentDialog
```csharp
// ❌ WRONG — UWP API, not available in WinUI 3 desktop
var dialog = new Windows.UI.Popups.MessageDialog("Are you sure?", "Confirm");
await dialog.ShowAsync();
```
```csharp
// ✅ CORRECT — Use ContentDialog
var dialog = new ContentDialog
{
Title = "Confirm",
Content = "Are you sure?",
PrimaryButtonText = "Yes",
CloseButtonText = "No",
XamlRoot = this.Content.XamlRoot
};
var result = await dialog.ShowAsync();
if (result == ContentDialogResult.Primary)
{
// User confirmed
}
```
### 3. CoreDispatcher Instead of DispatcherQueue
```csharp
// ❌ WRONG — CoreDispatcher does not exist in WinUI 3
await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
{
StatusText.Text = "Done";
});
```
```csharp
// ✅ CORRECT — Use DispatcherQueue
DispatcherQueue.TryEnqueue(() =>
{
StatusText.Text = "Done";
});
// With priority:
DispatcherQueue.TryEnqueue(DispatcherQueuePriority.High, () =>
{
ProgressBar.Value = 100;
});
```
---
## Windowing Migration
### Window Reference
```csharp
// ❌ WRONG — Window.Current does not exist in WinUI 3
var currentWindow = Window.Current;
```
```csharp
// ✅ CORRECT — Use a static property in App
public partial class App : Application
{
public static Window MainWindow { get; private set; }
protected override void OnLaunched(LaunchActivatedEventArgs args)
{
MainWindow = new MainWindow();
MainWindow.Activate();
}
}
// Access anywhere: App.MainWindow
```
### Window Management
| UWP API | WinUI 3 API |
|---------|-------------|
| `ApplicationView.TryResizeView()` | `AppWindow.Resize()` |
| `AppWindow.TryCreateAsync()` | `AppWindow.Create()` |
| `AppWindow.TryShowAsync()` | `AppWindow.Show()` |
| `AppWindow.TryConsolidateAsync()` | `AppWindow.Destroy()` |
| `AppWindow.RequestMoveXxx()` | `AppWindow.Move()` |
| `AppWindow.GetPlacement()` | `AppWindow.Position` property |
| `AppWindow.RequestPresentation()` | `AppWindow.SetPresenter()` |
### Title Bar
| UWP API | WinUI 3 API |
|---------|-------------|
| `CoreApplicationViewTitleBar` | `AppWindowTitleBar` |
| `CoreApplicationView.TitleBar.ExtendViewIntoTitleBar` | `AppWindow.TitleBar.ExtendsContentIntoTitleBar` |
---
## Dialogs and Pickers Migration
### File/Folder Pickers
```csharp
// ❌ WRONG — UWP style, no window handle
var picker = new FileOpenPicker();
picker.FileTypeFilter.Add(".txt");
var file = await picker.PickSingleFileAsync();
```
```csharp
// ✅ CORRECT — Initialize with window handle
var picker = new FileOpenPicker();
var hwnd = WinRT.Interop.WindowNative.GetWindowHandle(App.MainWindow);
WinRT.Interop.InitializeWithWindow.Initialize(picker, hwnd);
picker.FileTypeFilter.Add(".txt");
var file = await picker.PickSingleFileAsync();
```
## Threading Migration
| UWP Pattern | WinUI 3 Equivalent |
|-------------|-------------------|
| `CoreDispatcher.RunAsync(priority, callback)` | `DispatcherQueue.TryEnqueue(priority, callback)` |
| `Dispatcher.HasThreadAccess` | `DispatcherQueue.HasThreadAccess` |
| `CoreDispatcher.ProcessEvents()` | No equivalent — restructure async code |
| `CoreWindow.GetForCurrentThread()` | Not available — use `DispatcherQueue.GetForCurrentThread()` |
**Key difference**: UWP uses ASTA (Application STA) with built-in reentrancy blocking. WinUI 3 uses standard STA without this protection. Watch for reentrancy issues when async code pumps messages.
---
## Background Tasks Migration
```csharp
// ❌ WRONG — UWP IBackgroundTask
public sealed class MyTask : IBackgroundTask
{
public void Run(IBackgroundTaskInstance taskInstance) { }
}
```
```csharp
// ✅ CORRECT — Windows App SDK AppLifecycle
using Microsoft.Windows.AppLifecycle;
// Register for activation
var args = AppInstance.GetCurrent().GetActivatedEventArgs();
if (args.Kind == ExtendedActivationKind.AppNotification)
{
// Handle background activation
}
```
---
## App Settings Migration
| Scenario | Packaged App | Unpackaged App |
|----------|-------------|----------------|
| Simple settings | `ApplicationData.Current.LocalSettings` | JSON file in `LocalApplicationData` |
| Local file storage | `ApplicationData.Current.LocalFolder` | `Environment.GetFolderPath(SpecialFolder.LocalApplicationData)` |
---
## GetForCurrentView() Replacements
All `GetForCurrentView()` patterns are unavailable in WinUI 3 desktop apps:
| UWP API | WinUI 3 Replacement |
|---------|-------------------|
| `UIViewSettings.GetForCurrentView()` | Use `AppWindow` properties |
| `ApplicationView.GetForCurrentView()` | `AppWindow.GetFromWindowId(windowId)` |
| `DisplayInformation.GetForCurrentView()` | Win32 `GetDpiForWindow()` or `XamlRoot.RasterizationScale` |
| `CoreApplication.GetCurrentView()` | Not available — track windows manually |
| `SystemNavigationManager.GetForCurrentView()` | Handle back navigation in `NavigationView` directly |
---
## Testing Migration
UWP unit test projects do not work with WinUI 3. You must migrate to the WinUI 3 test project templates.
| UWP | WinUI 3 |
|-----|---------|
| Unit Test App (Universal Windows) | **Unit Test App (WinUI in Desktop)** |
| Standard MSTest project with UWP types | Must use WinUI test app for Xaml runtime |
| `[TestMethod]` for all tests | `[TestMethod]` for logic, `[UITestMethod]` for XAML/UI tests |
| Class Library (Universal Windows) | **Class Library (WinUI in Desktop)** |
```csharp
// ✅ WinUI 3 unit test — use [UITestMethod] for any XAML interaction
[UITestMethod]
public void TestMyControl()
{
var control = new MyLibrary.MyUserControl();
Assert.AreEqual(expected, control.MyProperty);
}
```
**Key:** The `[UITestMethod]` attribute tells the test runner to execute the test on the XAML UI thread, which is required for instantiating any `Microsoft.UI.Xaml` type.
---
## Migration Checklist
1. [ ] Replace all `Windows.UI.Xaml.*` using directives with `Microsoft.UI.Xaml.*`
2. [ ] Replace `Windows.UI.Colors` with `Microsoft.UI.Colors`
3. [ ] Replace `CoreDispatcher.RunAsync` with `DispatcherQueue.TryEnqueue`
4. [ ] Replace `Window.Current` with `App.MainWindow` static property
5. [ ] Add `XamlRoot` to all `ContentDialog` instances
6. [ ] Initialize all pickers with `InitializeWithWindow.Initialize(picker, hwnd)`
7. [ ] Replace `MessageDialog` with `ContentDialog`
8. [ ] Replace `ApplicationView`/`CoreWindow` with `AppWindow`
9. [ ] Replace `CoreApplicationViewTitleBar` with `AppWindowTitleBar`
10. [ ] Replace all `GetForCurrentView()` calls with `AppWindow` equivalents
11. [ ] Update interop for Share and Print managers
12. [ ] Replace `IBackgroundTask` with `AppLifecycle` activation
13. [ ] Update project file: TFM to `net10.0-windows10.0.22621.0`, add `<UseWinUI>true</UseWinUI>`
14. [ ] Migrate unit tests to **Unit Test App (WinUI in Desktop)** project; use `[UITestMethod]` for XAML tests
15. [ ] Test both packaged and unpackaged configurations
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Winui3 Migration Guide?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Winui3 Migration Guide is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Winui3 Migration Guide free?
Yes. Agent Skill to Winui3 Migration Guide is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Winui3 Migration Guide need?
Agent Skill to Winui3 Migration Guide is a static blueprint with no dynamic variables. Copy it and use it as-is.