Agent Skill to Spatial Design
Agent Skill to Spatial Design is a verified SKILL blueprint on Promptally in Anti-AI-Slop Design Discipline optimized for leading AI models. Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Anti-AI-Slop Design Discipline) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,642 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: spatial-design
description: Web and App implementation guide for Spatial Design. Trigger when user wants environment-aware layouts, Apple Vision Pro inspiration, and mixed reality aesthetics.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Spatial Design
> "UI that belongs in the room with you. Transparent, glass-like panels that react to the lighting of the physical space."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Environmental Transparency**: The UI acts like a glass pane. It is deeply reliant on background blur, but specifically aims to let the environment (or a simulated environment image) dictate the mood.
2. **Dynamic Lighting**: Elements respond to cursor position as if a flashlight is shining on them.
3. **Subtle Volume**: Not flat, but not extremely 3D. Elements have a very thin rim of light around the edge (specular highlight).
## Visual DNA
- **Colors**: Almost exclusively uses `rgba()` white or black. The actual color comes entirely from the background environment.
- **Typography**: Extremely sharp, high legibility. Often uses varying font weights to establish hierarchy without relying on color. Apple's `SF Pro` is the gold standard here.
- **Icons**: Outlined, high-legibility glyphs.
## Web Implementation
- **CSS Example**:
```css
body {
/* Needs a complex background to look right */
background: url('room-environment.jpg') cover;
}
.spatial-panel {
/* The core material */
background: rgba(255, 255, 255, 0.2); /* Very sheer */
backdrop-filter: blur(40px) saturate(150%);
-webkit-backdrop-filter: blur(40px) saturate(150%);
border-radius: 32px;
padding: 40px;
/* The specular rim light */
box-shadow:
inset 0 1px 1px rgba(255,255,255,0.6),
inset 0 0 1px 1px rgba(255,255,255,0.2),
0 24px 48px rgba(0,0,0,0.1);
}
.spatial-btn {
background: rgba(0,0,0,0.1);
color: white;
border-radius: 20px;
padding: 12px 24px;
backdrop-filter: blur(10px);
transition: all 0.2s;
}
.spatial-btn:hover {
background: rgba(255,255,255,0.2);
/* Highlight effect */
box-shadow: inset 0 0 20px rgba(255,255,255,0.4);
}
```
## App Implementation
### SwiftUI
```swift
struct SpatialDesignView: View {
var body: some View {
ZStack {
// Environment background
Image("room-environment")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
// Spatial Panel
VStack(spacing: 24) {
Text("Environmental UI")
.font(.title).fontWeight(.bold)
.foregroundColor(.white)
Button(action: {}) {
Text("Interact")
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(.ultraThinMaterial)
.clipShape(Capsule())
.overlay(Capsule().stroke(Color.white.opacity(0.3), lineWidth: 1))
}
.padding(40)
.background(.ultraThinMaterial) // The core spatial material
.cornerRadius(32)
// Specular rim light
.overlay(
RoundedRectangle(cornerRadius: 32)
.stroke(
LinearGradient(
colors: [.white.opacity(0.6), .white.opacity(0.1)],
startPoint: .topLeading, endPoint: .bottomTrailing
),
lineWidth: 1
)
)
// Very soft, diffuse shadow
.shadow(color: .black.opacity(0.1), radius: 40, y: 20)
}
}
}
```
- `.background(.ultraThinMaterial)` is exactly what Apple uses for this aesthetic.
- The specular highlight is critical. Use an `.overlay` with a `LinearGradient` stroke to simulate a light source hitting the top-left edge of the glass.
### Flutter
```dart
import 'dart:ui';
class SpatialDesignScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit: StackFit.expand,
children: [
Image.asset('assets/room-environment.jpg', fit: BoxFit.cover),
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(32),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 30.0, sigmaY: 30.0),
child: Container(
width: 350,
padding: const EdgeInsets.all(40),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.1),
borderRadius: BorderRadius.circular(32),
// Specular rim light
border: Border.all(color: Colors.white.withOpacity(0.4), width: 1),
),
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text('Environmental UI', style: TextStyle(color: Colors.white, fontSize: 28, fontWeight: FontWeight.bold)),
const SizedBox(height: 32),
// Spatial Button
ClipRRect(
borderRadius: BorderRadius.circular(50),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 10.0, sigmaY: 10.0),
child: Container(
padding: const EdgeInsets.symmetric(horizontal: 32, vertical: 16),
decoration: BoxDecoration(
color: Colors.black.withOpacity(0.1),
border: Border.all(color: Colors.white.withOpacity(0.2)),
borderRadius: BorderRadius.circular(50),
),
child: const Text('Interact', style: TextStyle(color: Colors.white)),
),
),
)
],
),
),
),
),
),
],
),
);
}
}
```
- `BackdropFilter` is required to blur the background.
- Notice the button *inside* the panel also has a `BackdropFilter`. This creates nested glass, which is a hallmark of Spatial Design.
### React Native
```jsx
// REQUIRES: @react-native-community/blur
import { BlurView } from '@react-native-community/blur';
const SpatialDesignScreen = () => {
return (
<ImageBackground source={{uri: 'room_bg'}} style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
<View style={{ width: '85%', shadowColor: '#000', shadowOffset: { width: 0, height: 20 }, shadowOpacity: 0.1, shadowRadius: 40, elevation: 10 }}>
<BlurView
style={{ borderRadius: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.4)', padding: 40, alignItems: 'center' }}
blurType="light"
blurAmount={20}
>
<Text style={{ color: '#FFF', fontSize: 28, fontWeight: 'bold', marginBottom: 32 }}>
Environmental UI
</Text>
<View style={{ borderRadius: 50, overflow: 'hidden' }}>
<BlurView blurType="dark" blurAmount={10} style={{ paddingVertical: 16, paddingHorizontal: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.2)' }}>
<Text style={{ color: '#FFF', fontSize: 16 }}>Interact</Text>
</BlurView>
</View>
</BlurView>
</View>
</ImageBackground>
);
};
```
- `BlurView` from `@react-native-community/blur` is the only way to achieve this.
- Use `blurType="light"` for the main panel and `blurType="dark"` for the buttons to create contrast between the glass layers.
### Jetpack Compose
```kotlin
@Composable
fun SpatialDesignScreen() {
Box(modifier = Modifier.fillMaxSize()) {
Image(painterResource(R.drawable.room_environment), null, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize())
Box(
modifier = Modifier
.align(Alignment.Center)
.width(350.dp)
// Shadow goes on the outside
.shadow(20.dp, RoundedCornerShape(32.dp), spotColor = Color.Black.copy(alpha = 0.1f))
// Android 12+ Blur
.graphicsLayer {
renderEffect = RenderEffect.createBlurEffect(30f, 30f, Shader.TileMode.DECAL).asComposeRenderEffect()
clip = true
shape = RoundedCornerShape(32.dp)
}
.background(Color.White.copy(alpha = 0.1f))
.border(1.dp, Brush.linearGradient(listOf(Color.White.copy(alpha = 0.6f), Color.Transparent)), RoundedCornerShape(32.dp))
.padding(40.dp),
contentAlignment = Alignment.Center
) {
Column(horizontalAlignment = Alignment.CenterHorizontally) {
Text("Environmental UI", color = Color.White, fontSize = 28.sp, fontWeight = FontWeight.Bold)
Spacer(Modifier.height(32.dp))
// Button
Box(
modifier = Modifier
.background(Color.Black.copy(alpha = 0.1f), CircleShape)
.border(1.dp, Color.White.copy(alpha = 0.2f), CircleShape)
.padding(horizontal = 32.dp, vertical = 16.dp)
) {
Text("Interact", color = Color.White)
}
}
}
}
}
```
- The `Brush.linearGradient` applied to the `Modifier.border` perfectly simulates the top-down rim light hitting a thick pane of glass.
## Do's and Don'ts
- **DO**: Crank up the `saturate()` filter on the backdrop blur to make the background colors pop through the glass.
- **DON'T**: Use dark, opaque drop shadows. The UI should look like glass, which doesn't cast harsh shadows.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Spatial Design?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Spatial Design is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Spatial Design free?
Yes. Agent Skill to Spatial Design is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Spatial Design need?
Agent Skill to Spatial Design is a static blueprint with no dynamic variables. Copy it and use it as-is.