Agent Skill to Neumorphism
Agent Skill to Neumorphism is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,372 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: neumorphism
description: Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Neumorphism (Soft UI)
> "Elements extruded from the background material itself, shaped by a singular, persistent light source."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Unified Surface Color**: The background and the elements MUST share the exact same base color.
2. **Dual Shadows**: Elements are shaped by two shadows: a light shadow (highlight) on the side facing the light source, and a dark shadow on the opposite side.
3. **No Borders**: The shape is entirely defined by the shadows.
## Visual DNA
- **Colors**: Works best with mid-tone neutrals. **Desert Mirage**, **Earth-Grounded Elegance**, or **Sophisticated Neutral** are perfect. Avoid pure white or pure black (shadows/highlights won't show).
- **Typography**: Soft, rounded sans-serifs (e.g., `Nunito`, `Quicksand`).
- **Shapes**: Pill shapes, rounded rectangles. Sharp corners break the illusion of extruded material.
## Web Implementation
- The magic is entirely in `box-shadow` manipulating light and dark variants of the base color.
- **CSS Example**:
```css
:root {
--base-color: #E6E2DD; /* From Sophisticated Neutral */
--highlight: #ffffff;
--shadow: #c4c0bc;
}
body {
background-color: var(--base-color);
}
.neu-element {
background-color: var(--base-color);
border-radius: 20px;
/* Top-left highlight, Bottom-right shadow */
box-shadow: 9px 9px 18px var(--shadow),
-9px -9px 18px var(--highlight);
padding: 32px;
}
.neu-pressed {
/* Inset shadows for pressed/active state */
border-radius: 20px;
background: var(--base-color);
box-shadow: inset 9px 9px 18px var(--shadow),
inset -9px -9px 18px var(--highlight);
}
```
## App Implementation
### SwiftUI
```swift
struct NeuCard: View {
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87) // #E6E2DD
var body: some View {
VStack(spacing: 24) {
Text("Neumorphic Card")
.font(.system(size: 20, weight: .semibold, design: .rounded))
Text("Extruded from the surface itself.")
.font(.system(size: 15, design: .rounded))
.foregroundColor(.secondary)
}
.padding(32)
.background(baseColor)
.cornerRadius(20)
// Light shadow (top-left)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
// Dark shadow (bottom-right)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
// Pressed / inset neumorphic button
struct NeuButton: View {
@State private var isPressed = false
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87)
var body: some View {
Button(action: {}) {
Text("Press Me")
.font(.system(size: 16, weight: .semibold, design: .rounded))
.foregroundColor(.primary)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(
Group {
if isPressed {
// Inset effect using inner shadow (ZStack trick)
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.black.opacity(0.2), radius: 4, x: 4, y: 4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.white.opacity(0.7), radius: 4, x: -4, y: -4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
} else {
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
)
.buttonStyle(.plain)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}
```
- The key trick: two `.shadow()` modifiers — one white (top-left), one dark (bottom-right).
- Inner shadow (pressed state) requires a ZStack/overlay hack since SwiftUI doesn't have native `inset` shadows. Clip stroked shapes to simulate.
- The view's background color MUST match its parent's background exactly.
### Flutter
```dart
class NeuCard extends StatelessWidget {
final Color baseColor = const Color(0xFFE6E2DD);
@override
Widget build(BuildContext context) {
return Container(
padding: const EdgeInsets.all(32),
decoration: BoxDecoration(
color: baseColor,
borderRadius: BorderRadius.circular(20),
boxShadow: [
// Dark shadow (bottom-right)
BoxShadow(
color: Colors.black.withOpacity(0.15),
offset: const Offset(8, 8),
blurRadius: 16,
),
// Light shadow (top-left)
BoxShadow(
color: Colors.white.withOpacity(0.7),
offset: const Offset(-8, -8),
blurRadius: 16,
),
],
),
child: Column(
children: [
const Text('Neumorphic Card',
style: TextStyle(fontSize: 20, fontWeight: FontWeight.w600)),
const SizedBox(height: 16),
Text('Extruded from the surface itself.',
style: TextStyle(fontSize: 15, color: Colors.black54)),
],
),
);
}
}
```
- **Inner shadows** (for pressed state) are NOT natively supported in Flutter's `BoxShadow`.
- Use the `flutter_inset_box_shadow` package OR fake it with a layered `Stack`: place a `Container` with a dark gradient overlay on top and a light gradient below.
- Set the `Scaffold` background to the SAME `baseColor` so elements look extruded.
### React Native
```jsx
const NeuCard = () => (
<View style={{
padding: 32,
backgroundColor: '#E6E2DD',
borderRadius: 20,
// Light shadow (top-left) — iOS only supports one shadow
shadowColor: '#FFFFFF',
shadowOffset: { width: -8, height: -8 },
shadowOpacity: 0.7,
shadowRadius: 10,
// Android — use elevation for basic shadow
elevation: 8,
}}>
<Text style={{ fontSize: 20, fontWeight: '600' }}>Neumorphic Card</Text>
<Text style={{ fontSize: 15, color: '#888', marginTop: 16 }}>
Extruded from the surface itself.
</Text>
</View>
);
```
- **Major limitation**: React Native only supports ONE shadow per view. True neumorphism requires TWO opposing shadows.
- **Workaround**: Use `react-native-shadow-2` or `react-native-neomorph-shadows` which provide multi-shadow support.
- Alternative: Wrap two nested `View`s — the outer one has the dark shadow, the inner one has the light shadow.
- Inner shadows for pressed states require SVG-based solutions or pre-rendered images.
### Jetpack Compose
```kotlin
@Composable
fun NeuCard() {
val baseColor = Color(0xFFE6E2DD)
Box(
modifier = Modifier
.padding(24.dp)
.shadow(
elevation = 8.dp,
shape = RoundedCornerShape(20.dp),
ambientColor = Color.Black.copy(alpha = 0.15f),
spotColor = Color.Black.copy(alpha = 0.15f),
)
.background(baseColor, RoundedCornerShape(20.dp))
.padding(32.dp)
) {
Column {
Text("Neumorphic Card",
fontSize = 20.sp, fontWeight = FontWeight.SemiBold)
Spacer(Modifier.height(16.dp))
Text("Extruded from the surface itself.",
fontSize = 15.sp, color = Color(0xFF888888))
}
}
}
```
- **Compose limitation**: Like React Native, Compose `Modifier.shadow()` only supports a single directional shadow.
- For true dual-shadow neumorphism, use a custom `Modifier.drawBehind { }` with `drawIntoCanvas` to paint two separate shadow paths (one light, one dark).
- The `neumorphic-compose` library provides a pre-built `Modifier.neumorphic()` that handles both shadows.
- Set the `Scaffold` background to the same `baseColor` — this is non-negotiable.
## Do's and Don'ts
- **DO**: Use inset shadows for "active" states (like pressed buttons or filled form fields).
- **DON'T**: Rely on Neumorphism for critical elements without secondary indicators. Contrast is inherently low, making it an accessibility nightmare if used improperly.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Neumorphism?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Neumorphism is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Neumorphism free?
Yes. Agent Skill to Neumorphism is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Neumorphism need?
Agent Skill to Neumorphism is a static blueprint with no dynamic variables. Copy it and use it as-is.