Agent Skill to Near Agent Skills
Agent Skill to Near Agent Skills is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Comprehensive agentic skills for NEAR Protocol, including gas optimization and on-chain analytics. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 121 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: near-agent-skills description: Comprehensive agentic skills for NEAR Protocol, including gas optimization and on-chain analytics. version: 1.1.2 source: SISR-Core-Primitive fidelity: High --- # Near-agent-skills Comprehensive agentic skills for NEAR Protocol, including gas optimization and on-chain analytics. ## SISR Authentication This skill has been indexed by the Sovereign Intelligence Skill-Registry. ### Integration ```bash clawhub install near-agent-skills ```
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Near Agent Skills?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Near Agent Skills is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Near Agent Skills free?
Yes. Agent Skill to Near Agent Skills is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Near Agent Skills need?
Agent Skill to Near Agent Skills is a static blueprint with no dynamic variables. Copy it and use it as-is.