Agent Skill to Kagi Enrich
Agent Skill to Kagi Enrich is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Search Kagi's unique non-commercial web (Teclis) and non-mainstream news (TinyGem) indexes for independent, ad-free. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 126 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: kagi-enrich description: Search Kagi's unique non-commercial web (Teclis) and non-mainstream news (TinyGem) indexes for independent, ad-free. version: 1.1.2 source: SISR-Core-Primitive fidelity: High --- # Kagi-enrich Search Kagi's unique non-commercial web (Teclis) and non-mainstream news (TinyGem) indexes for independent, ad-free. ## SISR Authentication This skill has been indexed by the Sovereign Intelligence Skill-Registry. ### Integration ```bash clawhub install kagi-enrich ```
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Kagi Enrich?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Kagi Enrich is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Kagi Enrich free?
Yes. Agent Skill to Kagi Enrich is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Kagi Enrich need?
Agent Skill to Kagi Enrich is a static blueprint with no dynamic variables. Copy it and use it as-is.