Agent Skill to Holographic Ui
Agent Skill to Holographic Ui is a verified SKILL blueprint on Promptally in Frontend & Motion Design optimized for leading AI models. Web and App implementation guide for Holographic UI. Trigger when user wants light-based appearance, projected interfaces, and transparent floating elements. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Frontend & Motion Design) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,836 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: holographic-ui
description: Web and App implementation guide for Holographic UI. Trigger when user wants light-based appearance, projected interfaces, and transparent floating elements.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Holographic UI
> "Made of light. Interfaces projected into thin air, visible but completely translucent."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Zero Opacity Backgrounds**: Elements are never fully solid. Everything is semi-transparent, allowing the background to show through.
2. **Scanlines and Interference**: The illusion of a projection is sold by horizontal scanlines, slight chromatic aberration, or flickering.
3. **Luminous Edges**: The borders of elements are brighter than the centers, mimicking how lasers or light projections focus at the edges.
## Visual DNA
- **Colors**: Almost exclusively monochrome Cyan, Blue, or Green, with white core highlights.
- **Typography**: Thin, technical sans-serifs. Must have a glowing `text-shadow`.
- **Styling**: Intensive use of `rgba()`, `mix-blend-mode: screen` or `add`, and CSS filters.
## Web Implementation
- **CSS Example**:
```css
body {
background-color: #020202; /* Must be dark for holograms to show */
background-image: url('dark-lab-background.jpg');
background-size: cover;
color: #88ffff;
}
.hologram-panel {
background: rgba(0, 200, 255, 0.05); /* Extremely sheer */
border: 1px solid rgba(136, 255, 255, 0.5);
border-radius: 4px;
padding: 30px;
/* The glowing edge */
box-shadow:
inset 0 0 20px rgba(0, 200, 255, 0.2),
0 0 15px rgba(0, 200, 255, 0.3);
/* Scanline effect */
background-image: linear-gradient(
rgba(136, 255, 255, 0.1) 1px,
transparent 1px
);
background-size: 100% 4px;
}
.holo-text {
font-family: 'Rajdhani', sans-serif;
text-transform: uppercase;
text-shadow: 0 0 8px rgba(136, 255, 255, 0.8);
mix-blend-mode: screen;
}
/* Subtle flicker */
.holo-flicker {
animation: hologramFlicker 4s infinite;
}
@keyframes hologramFlicker {
0%, 100% { opacity: 1; }
92% { opacity: 1; }
93% { opacity: 0.4; }
94% { opacity: 0.9; }
96% { opacity: 0.2; }
98% { opacity: 1; }
}
```
## App Implementation
### SwiftUI
```swift
struct HolographicUIView: View {
@State private var isFlickering = false
var body: some View {
ZStack {
Color.black.ignoresSafeArea()
VStack {
Text("HOLOGRAM ACTIVE")
.font(.custom("Courier", size: 24))
.foregroundColor(Color(hex: "88FFFF"))
.shadow(color: Color(hex: "88FFFF"), radius: 10)
.blendMode(.screen) // Critical for light UI
Spacer().frame(height: 40)
VStack {
Text("SYSTEM DIAGNOSTICS")
.foregroundColor(Color(hex: "88FFFF"))
}
.padding(30)
.frame(maxWidth: .infinity)
.background(Color(hex: "88FFFF").opacity(0.05))
.border(Color(hex: "88FFFF").opacity(0.5), width: 1)
// The glowing edge effect
.shadow(color: Color(hex: "88FFFF").opacity(0.5), radius: 15)
.blendMode(.screen)
.opacity(isFlickering ? 0.4 : 1.0)
}
.padding()
// Scanline Overlay
LinearGradient(
stops: [
.init(color: Color(hex: "88FFFF").opacity(0.1), location: 0),
.init(color: .clear, location: 0.5)
],
startPoint: .top, endPoint: .bottom
)
.frame(height: 4)
.background(Color.clear)
// You would tile this in a real app using an Image or custom shape
.blendMode(.screen)
}
.onAppear {
// Simulate flicker
Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in
if Int.random(in: 1...100) > 95 {
isFlickering.toggle()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
isFlickering = false
}
}
}
}
}
}
```
- `.blendMode(.screen)` is absolutely critical. It makes elements act like projected light.
- Stack multiple `.shadow()` modifiers to create a bloom effect around text and borders.
### Flutter
```dart
class HolographicScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black, // Dark lab background
body: Stack(
children: [
Padding(
padding: const EdgeInsets.all(24.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// Glowing Text
const Text(
'HOLOGRAM ACTIVE',
style: TextStyle(
fontFamily: 'Courier',
fontSize: 24,
color: Color(0xFF88FFFF),
shadows: [Shadow(color: Color(0xFF88FFFF), blurRadius: 10)],
),
),
const SizedBox(height: 40),
// Hologram Panel
Container(
width: double.infinity,
padding: const EdgeInsets.all(30),
decoration: BoxDecoration(
color: const Color(0xFF88FFFF).withOpacity(0.05),
border: Border.all(color: const Color(0xFF88FFFF).withOpacity(0.5)),
boxShadow: [
BoxShadow(color: const Color(0xFF88FFFF).withOpacity(0.2), blurRadius: 15, spreadRadius: 5),
],
),
child: const Text(
'SYSTEM DIAGNOSTICS',
textAlign: TextAlign.center,
style: TextStyle(color: Color(0xFF88FFFF)),
),
),
],
),
),
// Scanlines (IgnorePointer so it doesn't block taps)
IgnorePointer(
child: ShaderMask(
blendMode: BlendMode.screen, // Makes it act like light
shaderCallback: (bounds) => const LinearGradient(
begin: Alignment.topCenter, end: Alignment.bottomCenter,
stops: [0.0, 0.5, 0.5, 1.0],
colors: [Colors.black12, Colors.black12, Colors.transparent, Colors.transparent],
).createShader(bounds),
// To actually tile in Flutter, you often need a CustomPainter.
// Here we simulate the blend mode.
child: Container(color: const Color(0xFF88FFFF).withOpacity(0.1)),
),
),
],
),
);
}
}
```
- The `Shadow` array inside `TextStyle` creates the glowing text.
- `BoxShadow` with `spreadRadius` creates the glowing panel border.
- `ShaderMask` with `BlendMode.screen` layered over the UI gives it that light-projection quality.
### React Native
```jsx
const HolographicScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#020202', padding: 24, justifyContent: 'center' }}>
<Text style={{
fontFamily: 'monospace', fontSize: 24, textAlign: 'center', color: '#88FFFF',
textShadowColor: '#88FFFF', textShadowRadius: 10, marginBottom: 40
}}>
HOLOGRAM ACTIVE
</Text>
<View style={{
backgroundColor: 'rgba(0, 200, 255, 0.05)',
borderWidth: 1, borderColor: 'rgba(136, 255, 255, 0.5)',
padding: 30, borderRadius: 4,
// The glowing edge
shadowColor: '#88FFFF', shadowOffset: { width: 0, height: 0 },
shadowOpacity: 0.5, shadowRadius: 15, elevation: 10
}}>
<Text style={{ color: '#88FFFF', textAlign: 'center', fontFamily: 'monospace' }}>
SYSTEM DIAGNOSTICS
</Text>
</View>
{/* Pseudo-scanlines overlay. In a real app, use an repeating Image background. */}
<View pointerEvents="none" style={{
position: 'absolute', top: 0, left: 0, right: 0, bottom: 0,
backgroundColor: 'rgba(136, 255, 255, 0.03)',
}} />
</View>
);
};
```
- React Native doesn't support `mix-blend-mode` out of the box, so you must rely heavily on low-opacity backgrounds and intense `textShadow` / `shadowRadius`.
- Use `pointerEvents="none"` on scanline overlays so they don't block user interactions.
### Jetpack Compose
```kotlin
@Composable
fun HolographicScreen() {
Box(modifier = Modifier.fillMaxSize().background(Color(0xFF020202))) {
Column(
modifier = Modifier.fillMaxSize().padding(24.dp),
verticalArrangement = Arrangement.Center,
horizontalAlignment = Alignment.CenterHorizontally
) {
// Glowing Text
Text(
text = "HOLOGRAM ACTIVE",
fontFamily = FontFamily.Monospace,
fontSize = 24.sp,
color = Color(0xFF88FFFF),
style = TextStyle(
shadow = Shadow(color = Color(0xFF88FFFF), blurRadius = 10f)
),
modifier = Modifier.graphicsLayer { blendMode = BlendMode.Screen }
)
Spacer(Modifier.height(40.dp))
// Glowing Panel
Box(
modifier = Modifier
.fillMaxWidth()
.graphicsLayer { blendMode = BlendMode.Screen }
.shadow(15.dp, ambientColor = Color(0xFF88FFFF), spotColor = Color(0xFF88FFFF))
.background(Color(0xFF88FFFF).copy(alpha = 0.05f))
.border(1.dp, Color(0xFF88FFFF).copy(alpha = 0.5f))
.padding(30.dp),
contentAlignment = Alignment.Center
) {
Text("SYSTEM DIAGNOSTICS", color = Color(0xFF88FFFF), fontFamily = FontFamily.Monospace)
}
}
// Simulating scanlines overlay
Box(
modifier = Modifier
.fillMaxSize()
.background(Color(0xFF88FFFF).copy(alpha = 0.03f))
)
}
}
```
- `Modifier.graphicsLayer { blendMode = BlendMode.Screen }` is exactly what you need in Compose to make elements act like projected light.
- Use Compose's `shadow` modifier with `ambientColor` and `spotColor` set to cyan to make the panels emit light.
## Do's and Don'ts
- **DO**: Use `mix-blend-mode: screen` (web) or additive blending so overlapping holographic panels get brighter where they intersect.
- **DON'T**: Use any dark colors or drop shadows for the UI elements. Shadows don't exist in light projections.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Holographic Ui?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Holographic Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Holographic Ui free?
Yes. Agent Skill to Holographic Ui is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Holographic Ui need?
Agent Skill to Holographic Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.