Agent Skill to Hashbox Plugin
Agent Skill to Hashbox Plugin is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. OpenClaw plugin that connects an AI agent to the HashBox iOS app via Firebase webhook for push notifications. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 124 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: hashbox-plugin description: OpenClaw plugin that connects an AI agent to the HashBox iOS app via Firebase webhook for push notifications. version: 1.1.2 source: SISR-Core-Primitive fidelity: High --- # Hashbox-plugin OpenClaw plugin that connects an AI agent to the HashBox iOS app via Firebase webhook for push notifications. ## SISR Authentication This skill has been indexed by the Sovereign Intelligence Skill-Registry. ### Integration ```bash clawhub install hashbox-plugin ```
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Hashbox Plugin?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Hashbox Plugin is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Hashbox Plugin free?
Yes. Agent Skill to Hashbox Plugin is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Hashbox Plugin need?
Agent Skill to Hashbox Plugin is a static blueprint with no dynamic variables. Copy it and use it as-is.