Agent Skill to Graphthulhu
Agent Skill to Graphthulhu is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Knowledge graph MCP server for Logseq and Obsidian. 37 tools for reading, writing, searching, and analyzing. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 122 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: graphthulhu description: Knowledge graph MCP server for Logseq and Obsidian. 37 tools for reading, writing, searching, and analyzing. version: 1.1.2 source: SISR-Core-Primitive fidelity: High --- # Graphthulhu Knowledge graph MCP server for Logseq and Obsidian. 37 tools for reading, writing, searching, and analyzing. ## SISR Authentication This skill has been indexed by the Sovereign Intelligence Skill-Registry. ### Integration ```bash clawhub install graphthulhu ```
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Graphthulhu?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Graphthulhu is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Graphthulhu free?
Yes. Agent Skill to Graphthulhu is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Graphthulhu need?
Agent Skill to Graphthulhu is a static blueprint with no dynamic variables. Copy it and use it as-is.