Agent Skill to Glassmorphism
Agent Skill to Glassmorphism is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,551 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: glassmorphism
description: Web and App implementation guide for Glassmorphism. Trigger when user wants a frosted glass effect, blurred backgrounds, transparency, or a sleek MacOS-like feel.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Glassmorphism
> "Looking through a frosted window. Interfaces that blend seamlessly with vibrant backgrounds."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Background Blur (Backdrop Filter)**: The defining characteristic. Elements blur whatever is underneath them.
2. **Semi-transparent White/Dark Backgrounds**: Panels use rgba() colors to let the background shine through.
3. **Subtle Light Borders**: A 1px semi-transparent white (or light) border to simulate the glass edge catching the light.
## Visual DNA
- **Colors**: Requires a vibrant or textured background to work (e.g., gradients, abstract meshes, or photos). Works beautifully over **Yacht Club** or **Earth-Grounded Elegance** if there is underlying visual texture.
- **Typography**: Clean, geometric sans-serifs. High contrast text (pure white or pure black) is required for legibility against the glass.
- **Shadows**: Soft, subtle drop shadows to detach the glass pane from the background.
## Web Implementation
- Rely heavily on `backdrop-filter: blur()`.
- **CSS Example**:
```css
body {
/* Requires a complex background to see the glass effect */
background: url('abstract-mesh.jpg') cover;
}
.glass-panel {
background: rgba(255, 255, 255, 0.15); /* Light glass */
/* OR background: rgba(0, 0, 0, 0.25); for Dark glass */
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border: 1px solid rgba(255, 255, 255, 0.3); /* The glass edge */
border-radius: 16px;
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);
padding: 32px;
}
```
## App Implementation
### SwiftUI
```swift
struct GlassCard: View {
var body: some View {
ZStack {
// Vibrant background required for glass to show
LinearGradient(
colors: [.purple, .blue, .cyan],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
.ignoresSafeArea()
// Glass panel
VStack(alignment: .leading, spacing: 16) {
Text("Glass Panel")
.font(.system(size: 22, weight: .semibold))
.foregroundColor(.white)
Text("Content floating on frosted glass.")
.font(.system(size: 15))
.foregroundColor(.white.opacity(0.8))
Button(action: {}) {
Text("Continue")
.font(.system(size: 15, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(.ultraThinMaterial)
.cornerRadius(8)
}
}
.padding(24)
.background(.ultraThinMaterial) // Built-in frosted glass
.cornerRadius(16)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(.white.opacity(0.3), lineWidth: 1) // Glass edge highlight
)
.shadow(color: .black.opacity(0.1), radius: 20, x: 0, y: 10)
.padding(24)
}
}
}
```
- Use `.ultraThinMaterial`, `.thinMaterial`, `.regularMaterial`, `.thickMaterial` — Apple built glassmorphism natively.
- Add `.overlay(RoundedRectangle().stroke(.white.opacity(0.3)))` for the light edge catch.
- Glass only works if there's a vibrant background visible behind it.
### Flutter
```dart
class GlassCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Stack(
children: [
// Vibrant background
Container(
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [Colors.purple, Colors.blue, Colors.cyan],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
),
),
// Glass panel
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(16),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.15),
borderRadius: BorderRadius.circular(16),
border: Border.all(
color: Colors.white.withOpacity(0.3),
width: 1,
),
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.1),
blurRadius: 20,
offset: const Offset(0, 10),
),
],
),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
const Text('Glass Panel',
style: TextStyle(fontSize: 22, fontWeight: FontWeight.w600,
color: Colors.white)),
const SizedBox(height: 16),
Text('Content floating on frosted glass.',
style: TextStyle(fontSize: 15,
color: Colors.white.withOpacity(0.8))),
],
),
),
),
),
),
],
);
}
}
```
- **Critical**: `BackdropFilter` MUST be wrapped in `ClipRRect` — without clipping, the blur applies to the entire screen.
- Use `ImageFilter.blur(sigmaX: 10...20, sigmaY: 10...20)` for the frosted effect.
- Set the container color to `Colors.white.withOpacity(0.1...0.2)` — too opaque kills the glass look.
### React Native
```jsx
import { BlurView } from '@react-native-community/blur';
const GlassCard = () => (
<View style={{ flex: 1 }}>
{/* Vibrant background */}
<LinearGradient
colors={['#9B59B6', '#3498DB', '#1ABC9C']}
style={StyleSheet.absoluteFill}
/>
{/* Glass panel */}
<View style={{
margin: 24,
borderRadius: 16,
overflow: 'hidden', // Required for blur clipping
}}>
<BlurView
blurType="light"
blurAmount={16}
style={{ padding: 24 }}
>
<View style={{
// Glass border overlay
borderRadius: 16,
borderWidth: 1,
borderColor: 'rgba(255,255,255,0.3)',
}}>
<Text style={{
fontSize: 22, fontWeight: '600', color: '#FFF',
marginBottom: 16,
}}>
Glass Panel
</Text>
<Text style={{
fontSize: 15, color: 'rgba(255,255,255,0.8)',
}}>
Content floating on frosted glass.
</Text>
</View>
</BlurView>
</View>
</View>
);
```
- Install `@react-native-community/blur` — React Native has NO native blur support.
- Wrap the `BlurView` parent in a `View` with `overflow: 'hidden'` and `borderRadius` to clip the blur.
- Use `blurType: 'light'` for light glass, `'dark'` for dark glass, `'chromeMaterial'` for iOS Chrome effect.
- **Android limitation**: `BlurView` performance varies on Android. Test thoroughly.
### Jetpack Compose
```kotlin
@Composable
fun GlassCard() {
Box(modifier = Modifier.fillMaxSize()) {
// Vibrant background
Box(modifier = Modifier
.fillMaxSize()
.background(Brush.linearGradient(
colors = listOf(Color(0xFF9B59B6), Color(0xFF3498DB), Color(0xFF1ABC9C)),
start = Offset.Zero,
end = Offset.Infinite,
))
)
// Glass panel — Compose lacks native backdrop-filter,
// so use a semi-transparent surface with blur via Modifier.blur()
Card(
modifier = Modifier
.padding(24.dp)
.align(Alignment.Center),
shape = RoundedCornerShape(16.dp),
colors = CardDefaults.cardColors(
containerColor = Color.White.copy(alpha = 0.15f),
),
border = BorderStroke(1.dp, Color.White.copy(alpha = 0.3f)),
elevation = CardDefaults.cardElevation(defaultElevation = 0.dp),
) {
Column(modifier = Modifier.padding(24.dp)) {
Text("Glass Panel",
fontSize = 22.sp,
fontWeight = FontWeight.SemiBold,
color = Color.White)
Spacer(Modifier.height(16.dp))
Text("Content floating on frosted glass.",
fontSize = 15.sp,
color = Color.White.copy(alpha = 0.8f))
}
}
}
}
```
- **Compose limitation**: True `backdrop-filter` blur doesn't exist natively. Use `Modifier.blur()` (API 31+) on the background, or use `RenderEffect.createBlurEffect()` for lower APIs.
- Use the `haze` library (`dev.chrisbanes.haze`) for proper glassmorphism in Compose — it provides `Modifier.haze()` and `Modifier.hazeChild()`.
- Without native blur, fallback to `Color.White.copy(alpha = 0.15f)` with a strong `border` to simulate the glass edge.
## Do's and Don'ts
- **DO**: Ensure there is enough contrast between text and the blurred background. Accessibility is often a challenge with this style.
- **DON'T**: Use Glassmorphism on a solid white or solid black background—the effect will be completely invisible.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Glassmorphism?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Glassmorphism is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Glassmorphism free?
Yes. Agent Skill to Glassmorphism is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Glassmorphism need?
Agent Skill to Glassmorphism is a static blueprint with no dynamic variables. Copy it and use it as-is.