Agent Skill to Fixing Accessibility
Agent Skill to Fixing Accessibility is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 1,403 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: fixing-accessibility description: Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance. risk: critical source: https://github.com/ibelick/ui-skills/tree/main/skills/fixing-accessibility source_repo: ibelick/ui-skills source_type: community date_added: 2026-07-01 license: MIT license_source: https://github.com/ibelick/ui-skills/blob/main/LICENSE --- # fixing-accessibility ## When to Use Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance. Fix accessibility issues. ## how to use - `/fixing-accessibility` Apply these constraints to any UI work in this conversation. - `/fixing-accessibility <file>` Review the file against all rules below and report: - violations (quote the exact line or snippet) - why it matters (one short sentence) - a concrete fix (code-level suggestion) Do not rewrite large parts of the UI. Prefer minimal, targeted fixes. ## when to apply Reference these guidelines when: - adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns - building forms, validation, error states, helper text - implementing keyboard shortcuts or custom interactions - working on focus states, focus trapping, or modal behavior - rendering icon-only controls - adding hover-only interactions or hidden content ## rule categories by priority | priority | category | impact | |----------|----------|--------| | 1 | accessible names | critical | | 2 | keyboard access | critical | | 3 | focus and dialogs | critical | | 4 | semantics | high | | 5 | forms and errors | high | | 6 | announcements | medium-high | | 7 | contrast and states | medium | | 8 | media and motion | low-medium | | 9 | tool boundaries | critical | ## quick reference ### 1. accessible names (critical) - every interactive control must have an accessible name - icon-only buttons must have aria-label or aria-labelledby - every input, select, and textarea must be labeled - links must have meaningful text (no “click here”) - decorative icons must be aria-hidden ### 2. keyboard access (critical) - do not use div or span as buttons without full keyboard support - all interactive elements must be reachable by Tab - focus must be visible for keyboard users - do not use tabindex greater than 0 - Escape must close dialogs or overlays when applicable ### 3. focus and dialogs (critical) - modals must trap focus while open - restore focus to the trigger on close - set initial focus inside dialogs - opening a dialog should not scroll the page unexpectedly ### 4. semantics (high) - prefer native elements (button, a, input) over role-based hacks - if a role is used, required aria attributes must be present - lists must use ul or ol with li - do not skip heading levels - tables must use th for headers when applicable ### 5. forms and errors (high) - errors must be linked to fields using aria-describedby - required fields must be announced - invalid fields must set aria-invalid - helper text must be associated with inputs - disabled submit actions must explain why ### 6. announcements (medium-high) - critical form errors should use aria-live - loading states should use aria-busy or status text - toasts must not be the only way to convey critical information - expandable controls must use aria-expanded and aria-controls ### 7. contrast and states (medium) - ensure sufficient contrast for text and icons - hover-only interactions must have keyboard equivalents - disabled states must not rely on color alone - do not remove focus outlines without a visible replacement ### 8. media and motion (low-medium) - images must have correct alt text (meaningful or empty) - videos with speech should provide captions when relevant - respect prefers-reduced-motion for non-essential motion - avoid autoplaying media with sound ### 9. tool boundaries (critical) - prefer minimal changes, do not refactor unrelated code - do not add aria when native semantics already solve the problem - do not migrate UI libraries unless requested ## common fixes ```html <!-- icon-only button: add aria-label --> <!-- before --> <button><svg>...</svg></button> <!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button> <!-- div as button: use native element --> <!-- before --> <div onclick="save()">Save</div> <!-- after --> <button onclick="save()">Save</button> <!-- form error: link with aria-describedby --> <!-- before --> <input id="email" /> <span>Invalid email</span> <!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span> ``` ## review guidance - fix critical issues first (names, keyboard, focus, tool boundaries) - prefer native HTML before adding aria - quote the exact snippet, state the failure, propose a small fix - for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior ## Limitations - Use this skill only when the task clearly matches its upstream source and local project context. - Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes. - Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Fixing Accessibility?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Fixing Accessibility is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Fixing Accessibility free?
Yes. Agent Skill to Fixing Accessibility is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Fixing Accessibility need?
Agent Skill to Fixing Accessibility is a static blueprint with no dynamic variables. Copy it and use it as-is.