Agent Skill to Cyberpunk Ui
Agent Skill to Cyberpunk Ui is a verified SKILL blueprint on Promptally in Frontend & Motion Design optimized for leading AI models. Web and App implementation guide for Cyberpunk UI. Trigger when user wants neon colors, dark backgrounds, high-tech dystopian aesthetics, and hacking interfaces. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Frontend & Motion Design) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,026 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: cyberpunk-ui
description: Web and App implementation guide for Cyberpunk UI. Trigger when user wants neon colors, dark backgrounds, high-tech dystopian aesthetics, and hacking interfaces.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Cyberpunk UI
> "High tech, low life. Neon signs cutting through the smog of a dystopian megacity."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Neon on Black**: The foundation is absolute black (`#000000`) or deep charcoal, cut by searingly bright neon accents.
2. **Angled Geometries**: Clipped corners (chamfers) rather than rounded corners. UI elements often look like they were cut from metal plates.
3. **Glitch and Data**: Random streams of hexadecimal data, barcode accents, and intentional visual tearing.
## Visual DNA
- **Colors**: Acid Yellow (`#FCE205`), Cyan (`#00FFFF`), Hot Pink (`#FF003C`), against Black.
- **Typography**: Industrial, squared-off sans-serifs (like `Rajdhani`, `Blender Pro`, or `Teko`), mixed with small monospace fonts for data.
- **Styling**: Diagonal stripes, warning tape patterns, and heavy outer glows.
## Web Implementation
- Rely on `clip-path` for the angled cuts.
- **CSS Example**:
```css
body {
background-color: #050505;
color: #00FFFF;
font-family: 'Rajdhani', sans-serif;
background-image: repeating-linear-gradient(
45deg,
#050505,
#050505 10px,
#0a0a0a 10px,
#0a0a0a 20px
);
}
.cyberpunk-button {
background-color: #FF003C; /* Cyberpunk Red/Pink */
color: #FFF;
font-size: 1.5rem;
font-weight: bold;
text-transform: uppercase;
border: none;
padding: 16px 32px;
/* The signature clipped corner */
clip-path: polygon(
0 0,
calc(100% - 15px) 0,
100% 15px,
100% 100%,
15px 100%,
0 calc(100% - 15px)
);
position: relative;
transition: all 0.2s ease;
}
/* The glitch/shadow effect */
.cyberpunk-button:hover {
background-color: #FCE205; /* Acid Yellow */
color: #000;
box-shadow:
-4px 0 0 #00FFFF,
4px 0 0 #FF003C;
}
.data-stream {
font-family: monospace;
font-size: 0.8rem;
color: rgba(0, 255, 255, 0.5);
}
```
## App Implementation
### SwiftUI
```swift
struct CyberpunkShape: Shape {
let cutSize: CGFloat = 15
func path(in rect: CGRect) -> Path {
var path = Path()
// Top left
path.move(to: CGPoint(x: 0, y: 0))
// Top right (cut)
path.addLine(to: CGPoint(x: rect.maxX - cutSize, y: 0))
path.addLine(to: CGPoint(x: rect.maxX, y: cutSize))
// Bottom right
path.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
// Bottom left (cut)
path.addLine(to: CGPoint(x: cutSize, y: rect.maxY))
path.addLine(to: CGPoint(x: 0, y: rect.maxY - cutSize))
path.closeSubpath()
return path
}
}
struct CyberButton: View {
var body: some View {
Button(action: {}) {
Text("SYS.OVERRIDE")
.font(.custom("Rajdhani", size: 24))
.fontWeight(.bold)
.foregroundColor(.white)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(Color(red: 1.0, green: 0.0, blue: 0.24)) // Cyberpunk Red
.clipShape(CyberpunkShape())
.overlay(
CyberpunkShape()
.stroke(Color(red: 0.0, green: 1.0, blue: 1.0), lineWidth: 2) // Cyan border
)
}
}
```
- Define a custom `Shape` that physically cuts off the corners, bypassing standard `cornerRadius`.
- Use `.clipShape()` for the background, and `.overlay()` with `.stroke()` for high-tech borders.
### Flutter
```dart
class CyberpunkClipper extends CustomClipper<Path> {
final double cutSize = 15.0;
@override
Path getClip(Size size) {
Path path = Path();
path.lineTo(size.width - cutSize, 0); // Top right cut start
path.lineTo(size.width, cutSize); // Top right cut end
path.lineTo(size.width, size.height);
path.lineTo(cutSize, size.height); // Bottom left cut start
path.lineTo(0, size.height - cutSize);// Bottom left cut end
path.close();
return path;
}
@override
bool shouldReclip(CustomClipper<Path> oldClipper) => false;
}
class CyberButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return ClipPath(
clipper: CyberpunkClipper(),
child: Container(
color: const Color(0xFFFF003C), // Cyberpunk Red
padding: const EdgeInsets.symmetric(horizontal: 32, vertical: 16),
child: const Text(
'SYS.OVERRIDE',
style: TextStyle(
color: Colors.white,
fontSize: 24,
fontWeight: FontWeight.bold,
fontFamily: 'Rajdhani',
),
),
),
);
}
}
```
- Extend `CustomClipper<Path>` to calculate the precise angular cuts.
- Wrap your containers in `ClipPath`.
- For borders, you must use a `CustomPaint` with a `CustomPainter` that traces the exact same path.
### React Native
```jsx
import Svg, { Polygon } from 'react-native-svg';
const CyberButton = () => {
return (
<View style={{ alignItems: 'center', justifyContent: 'center', width: 200, height: 60 }}>
{/* Background SVG to achieve the clipped corner look */}
<View style={{ position: 'absolute', top: 0, bottom: 0, left: 0, right: 0 }}>
<Svg height="100%" width="100%" viewBox="0 0 200 60" preserveAspectRatio="none">
<Polygon
points="0,0 185,0 200,15 200,60 15,60 0,45"
fill="#FF003C"
stroke="#00FFFF"
strokeWidth="2"
/>
</Svg>
</View>
<Text style={{
color: '#FFF',
fontSize: 20,
fontWeight: 'bold',
fontFamily: 'Rajdhani-Bold'
}}>
SYS.OVERRIDE
</Text>
</View>
);
};
```
- React Native does not natively support clipping paths on views easily.
- **Solution**: Use `react-native-svg` to draw a `<Polygon>` that acts as the absolute-positioned background behind transparent text.
### Jetpack Compose
```kotlin
class CyberpunkShape(private val cutSize: Dp) : Shape {
override fun createOutline(
size: Size,
layoutDirection: LayoutDirection,
density: Density
): Outline {
val cutPx = with(density) { cutSize.toPx() }
val path = Path().apply {
moveTo(0f, 0f)
lineTo(size.width - cutPx, 0f)
lineTo(size.width, cutPx)
lineTo(size.width, size.height)
lineTo(cutPx, size.height)
lineTo(0f, size.height - cutPx)
close()
}
return Outline.Generic(path)
}
}
@Composable
fun CyberButton() {
Box(
modifier = Modifier
.clip(CyberpunkShape(15.dp))
.background(Color(0xFFFF003C))
.border(2.dp, Color(0xFF00FFFF), CyberpunkShape(15.dp))
.clickable { }
.padding(horizontal = 32.dp, vertical = 16.dp)
) {
Text(
text = "SYS.OVERRIDE",
color = Color.White,
fontSize = 24.sp,
fontWeight = FontWeight.Bold,
// Assuming custom font is loaded
)
}
}
```
- Create a custom `Shape` by overriding `createOutline` and tracing the `Path`.
- Pass this shape directly into `Modifier.clip()` and `Modifier.background()`.
- You can elegantly apply a border stroke directly to the custom shape using `Modifier.border()`.
## Do's and Don'ts
- **DO**: Include tiny, meaningless technical details (crosshairs, serial numbers, "SYS.OVERRIDE" text).
- **DON'T**: Use soft, organic curves or gradients. It must be sharp and aggressive.
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Cyberpunk Ui?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Cyberpunk Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Cyberpunk Ui free?
Yes. Agent Skill to Cyberpunk Ui is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Cyberpunk Ui need?
Agent Skill to Cyberpunk Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.