Agent Skill to Brutalism
Agent Skill to Brutalism is a verified SKILL blueprint on Promptally in Fullstack & Backend Engineering optimized for leading AI models. Web and App implementation guide for Brutalism. Trigger when user wants a raw appearance, intentionally unfinished look, and rejection of standard design conventions. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Fullstack & Backend Engineering) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 2,108 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
---
name: brutalism
description: Web and App implementation guide for Brutalism. Trigger when user wants a raw appearance, intentionally unfinished look, and rejection of standard design conventions.
date_added: "2026-06-17"
risk: safe
source: self
source_type: self
---
# Brutalism
> "Raw materials exposed. An intentional rejection of polish, gradients, and soft shadows."
## When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the `design-it` skill and is not meant to be triggered directly.
## Core Principles
1. **Unstyled Components**: Default browser styling for buttons, inputs, and links is celebrated.
2. **Exposed Structure**: Grid lines, tables with visible borders, and stark boundaries are used instead of whitespace to separate content.
3. **Anti-Aesthetic**: Intentional awkwardness. Elements might slightly overlap in a way that feels broken, or use system default fonts.
## Visual DNA
- **Colors**: High contrast, often clashing. Pure `#0000FF` blue for links, `#FF0000` red for accents, on stark white or `#C0C0C0` grey backgrounds. **Industrial Chic** palette fits best.
- **Typography**: Courier New, Times New Roman, Comic Sans, or default sans-serifs. No web fonts.
- **Visuals**: Dithered images, pixelated graphics, or heavily compressed jpegs.
## Web Implementation
- Use standard HTML tags without overriding their default appearance whenever possible.
- **CSS Example**:
```css
body {
background-color: #ffffff;
color: #000000;
font-family: monospace;
}
/* Expose the structure */
.brutalist-container {
border: 1px solid #000;
padding: 10px;
}
.brutalist-section {
border-bottom: 2px dashed #000;
margin-bottom: 20px;
padding-bottom: 20px;
}
/* Default-looking button but massive */
.brutalist-btn {
background-color: #c0c0c0;
border: 2px outset #ffffff;
border-right-color: #000000;
border-bottom-color: #000000;
color: #000000;
font-family: sans-serif;
font-size: 24px;
padding: 10px 20px;
cursor: pointer;
}
.brutalist-btn:active {
border-style: inset;
}
/* System link blue */
a {
color: #0000FF;
text-decoration: underline;
}
```
## App Implementation
### SwiftUI
```swift
struct BrutalistView: View {
var body: some View {
VStack(alignment: .leading, spacing: 0) {
Text("BRUTALISM")
.font(.custom("Courier New", size: 32))
.foregroundColor(.black)
.padding(10)
.border(Color.black, width: 2)
Divider().background(Color.black).padding(.vertical, 20)
Button(action: {}) {
Text("CLICK_HERE")
.font(.custom("Courier New", size: 24))
.foregroundColor(.blue)
.underline()
}
.padding(10)
// Raw structural container
VStack(alignment: .leading) {
Text("System Status: RAW").font(.custom("Courier New", size: 14))
}
.padding()
.border(Color.black, width: 1)
}
.padding()
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
.background(Color.white)
}
}
```
- Avoid all native `ButtonStyle` components. Use `Text` with `.underline()` mapped to system blue.
- Use `.border(Color.black, width: 1)` instead of backgrounds or shadows.
- Force monospace fonts like Courier New or Menlo.
### Flutter
```dart
class BrutalistScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
// DO NOT use MaterialApp theme or Scaffold if possible,
// or strip them down completely.
return Scaffold(
backgroundColor: Colors.white,
body: SafeArea(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Container(
padding: const EdgeInsets.all(8),
decoration: BoxDecoration(
border: Border.all(color: Colors.black, width: 2),
),
child: const Text(
'BRUTALISM',
style: TextStyle(
fontFamily: 'Courier',
fontSize: 32,
color: Colors.black,
),
),
),
const Padding(
padding: EdgeInsets.symmetric(vertical: 20),
child: Divider(color: Colors.black, thickness: 2),
),
GestureDetector(
onTap: () {},
child: const Text(
'CLICK_HERE',
style: TextStyle(
fontFamily: 'Courier',
fontSize: 24,
color: Colors.blue,
decoration: TextDecoration.underline,
),
),
),
],
),
),
),
);
}
}
```
- Avoid `ElevatedButton`, `Card`, or `AppBar`.
- Build UI out of raw `Container`s with `Border.all(color: Colors.black)` and `Text` widgets.
- Use `TextDecoration.underline` to indicate interactivity.
### React Native
```jsx
const BrutalistScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#FFFFFF', padding: 16 }}>
<View style={{
borderWidth: 2,
borderColor: '#000000',
padding: 10,
alignSelf: 'flex-start'
}}>
<Text style={{ fontFamily: 'monospace', fontSize: 32, color: '#000' }}>
BRUTALISM
</Text>
</View>
<View style={{ height: 2, backgroundColor: '#000', marginVertical: 20 }} />
<TouchableOpacity activeOpacity={1}>
<Text style={{
fontFamily: 'monospace',
fontSize: 24,
color: '#0000FF',
textDecorationLine: 'underline'
}}>
CLICK_HERE
</Text>
</TouchableOpacity>
<View style={{
borderWidth: 1,
borderColor: '#000',
padding: 16,
marginTop: 40
}}>
<Text style={{ fontFamily: 'monospace', color: '#000' }}>
System Status: RAW
</Text>
</View>
</View>
);
};
```
- Strip away all native feel. Do not use `react-native-elements` or `react-native-paper`.
- Set `activeOpacity={1}` on `TouchableOpacity` so there is no smooth fade — it should just click instantly.
- Use pure hex colors: `#FFFFFF`, `#000000`, `#0000FF`.
### Jetpack Compose
```kotlin
@Composable
fun BrutalistScreen() {
Column(
modifier = Modifier
.fillMaxSize()
.background(Color.White)
.padding(16.dp)
) {
Box(
modifier = Modifier
.border(2.dp, Color.Black)
.padding(10.dp)
) {
BasicText(
text = "BRUTALISM",
style = TextStyle(
fontFamily = FontFamily.Monospace,
fontSize = 32.sp,
color = Color.Black
)
)
}
Spacer(Modifier.height(20.dp))
Box(modifier = Modifier.fillMaxWidth().height(2.dp).background(Color.Black))
Spacer(Modifier.height(20.dp))
BasicText(
text = "CLICK_HERE",
modifier = Modifier.clickable { },
style = TextStyle(
fontFamily = FontFamily.Monospace,
fontSize = 24.sp,
color = Color.Blue,
textDecoration = TextDecoration.Underline
)
)
}
}
```
- Use `BasicText` instead of `Text` to bypass Material theme defaults.
- Build structural lines using `Box` with `.background(Color.Black)`.
- **Do not** use `Button` or `Card` or any Material composables. Raw layouts only.
## Do's and Don'ts
- **DO**: Use harsh, high-contrast borders (1px solid black) around everything.
- **DON'T**: Use border-radius, drop shadows, or smooth transitions. If it animates, it should pop instantly (0s transition).
## Limitations
- This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
- Ensure appropriate contrast ratios and responsive behaviors are verified separately.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Brutalism?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Brutalism is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Brutalism free?
Yes. Agent Skill to Brutalism is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Brutalism need?
Agent Skill to Brutalism is a static blueprint with no dynamic variables. Copy it and use it as-is.