Agent Skill to Baseline Ui
Agent Skill to Baseline Ui is a verified SKILL blueprint on Promptally in Frontend & Motion Design optimized for leading AI models. Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | SKILL (Frontend & Motion Design) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 1,059 |
| Source file | SKILL.md |
| Access tier | Free public (MIT) |
Pre-Filled Template
--- name: baseline-ui description: Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass. risk: critical source: https://github.com/ibelick/ui-skills/tree/main/skills/baseline-ui source_repo: ibelick/ui-skills source_type: community date_added: 2026-07-01 license: MIT license_source: https://github.com/ibelick/ui-skills/blob/main/LICENSE --- # Baseline UI ## When to Use Use this skill when you need quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass. Enforces an opinionated UI baseline to prevent AI-generated interface slop. ## How to use - `/baseline-ui` Apply these constraints to any UI work in this conversation. - `/baseline-ui <file>` Review the file against all constraints below and output: - violations (quote the exact line/snippet) - why it matters (1 short sentence) - a concrete fix (code-level suggestion) ## Stack - MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested - MUST use `motion/react` (formerly `framer-motion`) when JavaScript animation is required - SHOULD use `tw-animate-css` for entrance and micro-animations in Tailwind CSS - MUST use `cn` utility (`clsx` + `tailwind-merge`) for class logic ## Components - MUST use accessible component primitives for anything with keyboard or focus behavior (`Base UI`, `React Aria`, `Radix`) - MUST use the project’s existing component primitives first - NEVER mix primitive systems within the same interaction surface - SHOULD prefer [`Base UI`](https://base-ui.com/react/components) for new primitives if compatible with the stack - MUST add an `aria-label` to icon-only buttons - NEVER rebuild keyboard or focus behavior by hand unless explicitly requested ## Interaction - MUST use an `AlertDialog` for destructive or irreversible actions - SHOULD use structural skeletons for loading states - NEVER use `h-screen`, use `h-dvh` - MUST respect `safe-area-inset` for fixed elements - MUST show errors next to where the action happens - NEVER block paste in `input` or `textarea` elements ## Animation - NEVER add animation unless it is explicitly requested - MUST animate only compositor props (`transform`, `opacity`) - NEVER animate layout properties (`width`, `height`, `top`, `left`, `margin`, `padding`) - SHOULD avoid animating paint properties (`background`, `color`) except for small, local UI (text, icons) - SHOULD use `ease-out` on entrance - NEVER exceed `200ms` for interaction feedback - MUST pause looping animations when off-screen - SHOULD respect `prefers-reduced-motion` - NEVER introduce custom easing curves unless explicitly requested - SHOULD avoid animating large images or full-screen surfaces ## Typography - MUST use `text-balance` for headings and `text-pretty` for body/paragraphs - MUST use `tabular-nums` for data - SHOULD use `truncate` or `line-clamp` for dense UI - NEVER modify `letter-spacing` (`tracking-*`) unless explicitly requested ## Layout - MUST use a fixed `z-index` scale (no arbitrary `z-*`) - SHOULD use `size-*` for square elements instead of `w-*` + `h-*` ## Performance - NEVER animate large `blur()` or `backdrop-filter` surfaces - NEVER apply `will-change` outside an active animation - NEVER use `useEffect` for anything that can be expressed as render logic ## Design - NEVER use gradients unless explicitly requested - NEVER use purple or multicolor gradients - NEVER use glow effects as primary affordances - SHOULD use Tailwind CSS default shadow scale unless explicitly requested - MUST give empty states one clear next action - SHOULD limit accent color usage to one per view - SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones ## Limitations - Use this skill only when the task clearly matches its upstream source and local project context. - Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes. - Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.
How to use this skill
- Review the pre-filled example and source files above.
- Copy the template or download
SKILL.md, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Agent Skill to Baseline Ui?
Open the skill on Promptally, review the pre-filled example, then copy the template or download SKILL.md and paste it into your model, IDE or workflow tool. Agent Skill to Baseline Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Agent Skill to Baseline Ui free?
Yes. Agent Skill to Baseline Ui is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Agent Skill to Baseline Ui need?
Agent Skill to Baseline Ui is a static blueprint with no dynamic variables. Copy it and use it as-is.