Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`music video | beat-synced multi-shot | one bold grade | performance energy | no karaoke literalism, no random unmotivated cuts`
### 2 · Character & scene
**Performer:** [Artist]. Reference uploaded photo, features 100%
preserved, no beautification. Real performance energy — sweat, breath,
motion blur on fast moves, a stray hair stuck to the face. Imperfections
keep it a real performance, not a polished CG idol.
**Scene:** [Look], built around [Grade]. The space reacts to the music
— lights pulse, rain catches the beat, reflections move.
### 3 · Atmosphere & quality
Shot on Sony Venice with anamorphic primes; bold stylised grade in
[Grade] (an MV can push colour harder than a narrative film). Film grain,
real neon/practical light, motion blur allowed on fast moves. One
committed look across the whole piece.
### 4 · Camera rules
Edited multi-shot **cut to the beat** — holds on the verse, faster cuts
into [Hook Moment], a camera move that lands on the downbeat.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence." — here it can ride the
rhythm, a touch more alive than a narrative shot.
- *Sound (the exception — music IS wanted):* unlike every other template
here, this genre is built ON a track. Specify **tempo, genre and energy**
([Genre Tempo]) so the model's motion and cuts lock to the beat. If you
have your own track, generate to silence/temp and lay the real song in
post. Avoid letting the model fabricate lyrics/vocals unless you want
them.
### 5 · Storyboard (beat-synced, ~12s)
**Format header — lock the beat math first:**
`16:9 | 12s | ~100 BPM | 6 shots | beat-synced` — stating tempo + shot
count up front makes the model land cuts ON the beat instead of drifting.
End on the hook: BGM cuts dead, frame freezes.
```
0–4s · Intro / verse (let it breathe)
Action: [Artist] in [Look], mid-performance, [Grade] establishing.
Slower, longer holds matching the verse.
Camera: Slow push or a single slow arc. Breath-float.
Beat: Cuts land on the downbeats, sparse.
4–8s · Hook / drop ([Hook Moment] — the payoff)
Action: Energy lifts — the performer hits the chorus, the space reacts
(lights pulse, rain bursts), motion sharpens.
Camera: Faster cuts, a move that lands hard on the drop.
Beat: Cut rhythm doubles into the hook.
8–12s · Outro (restrained close)
Action: Energy settles back; one last held performance frame.
Camera: Hold, breath-float.
Close: No lyric text on screen, no logo card, no freeze-frame wink. Just
the performer and the space coming to rest as the phrase ends.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, lyric subtitles, logo, karaoke text, distorted face, asymmetric eyes, extra fingers, deformed hands, lip-sync mismatch, plastic CG skin, glossy idol render, video-game look, 3D cartoon, flat even studio lighting, grade shifting randomly between shots, unmotivated epileptic cuts, frame flicker, ghosting, lifeless locked-off camera
```
---Raw Template with Variables
### 1 · Core theme
`music video | beat-synced multi-shot | one bold grade | performance energy | no karaoke literalism, no random unmotivated cuts`
### 2 · Character & scene
**Performer:** {{artist}}. Reference uploaded photo, features 100%
preserved, no beautification. Real performance energy — sweat, breath,
motion blur on fast moves, a stray hair stuck to the face. Imperfections
keep it a real performance, not a polished CG idol.
**Scene:** {{look}}, built around {{grade}}. The space reacts to the music
— lights pulse, rain catches the beat, reflections move.
### 3 · Atmosphere & quality
Shot on Sony Venice with anamorphic primes; bold stylised grade in
{{grade}} (an MV can push colour harder than a narrative film). Film grain,
real neon/practical light, motion blur allowed on fast moves. One
committed look across the whole piece.
### 4 · Camera rules
Edited multi-shot **cut to the beat** — holds on the verse, faster cuts
into {{hook_moment}}, a camera move that lands on the downbeat.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence." — here it can ride the
rhythm, a touch more alive than a narrative shot.
- *Sound (the exception — music IS wanted):* unlike every other template
here, this genre is built ON a track. Specify **tempo, genre and energy**
({{genre_tempo}}) so the model's motion and cuts lock to the beat. If you
have your own track, generate to silence/temp and lay the real song in
post. Avoid letting the model fabricate lyrics/vocals unless you want
them.
### 5 · Storyboard (beat-synced, ~12s)
**Format header — lock the beat math first:**
`16:9 | 12s | ~100 BPM | 6 shots | beat-synced` — stating tempo + shot
count up front makes the model land cuts ON the beat instead of drifting.
End on the hook: BGM cuts dead, frame freezes.
```
0–4s · Intro / verse (let it breathe)
Action: {{artist}} in {{look}}, mid-performance, {{grade}} establishing.
Slower, longer holds matching the verse.
Camera: Slow push or a single slow arc. Breath-float.
Beat: Cuts land on the downbeats, sparse.
4–8s · Hook / drop ({{hook_moment}} — the payoff)
Action: Energy lifts — the performer hits the chorus, the space reacts
(lights pulse, rain bursts), motion sharpens.
Camera: Faster cuts, a move that lands hard on the drop.
Beat: Cut rhythm doubles into the hook.
8–12s · Outro (restrained close)
Action: Energy settles back; one last held performance frame.
Camera: Hold, breath-float.
Close: No lyric text on screen, no logo card, no freeze-frame wink. Just
the performer and the space coming to rest as the phrase ends.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, lyric subtitles, logo, karaoke text, distorted face, asymmetric eyes, extra fingers, deformed hands, lip-sync mismatch, plastic CG skin, glossy idol render, video-game look, 3D cartoon, flat even studio lighting, grade shifting randomly between shots, unmotivated epileptic cuts, frame flicker, ghosting, lifeless locked-off camera
```
---