Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`food ASMR | extreme macro sensory close-up | natural window light | crisp synced foley | appetising realism, no oversaturated food-porn`
### 2 · Character & scene
**Hero subject (the food):** [Dish]. Texture described concretely:
[Texture]. Imperfections that read as *real, not food-styled*: the
sear is uneven, one edge torn, a little juice already pooling on the
board, a stray crumb out of place, steam rising unevenly. Not a
glossy magazine plate — food that was actually just cooked.
**Scene:** a worn wooden cutting board, a [Ambient] behind it, a low
side shaft of window light catching the steam. Shallow depth, the
background a soft warm blur.
### 3 · Atmosphere & quality
Shot on ARRI Alexa with a 100mm macro lens (or a Laowa probe macro for
the extreme close work). Warm natural window light from the side, gentle
specular sheen on the wet/juicy surfaces, true-to-life colour — *not*
the oversaturated orange "food-porn" grade. Organic film grain, shallow
focus that melts the background.
### 4 · Camera rules
Edited across short macro beats (or one continuous probe move).
Slow push-ins onto the point of contact; one slow rack focus.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound (this is the star — enumerate everything):* No score.
Production / synced audio only — [Key Sound], the precise contact of
[Tool] on [Dish], the wet separation as it parts, faint background
[Ambient], room tone. Every sound must lock to the matching frame;
this is an audio-led piece, so describe the soundscape in as much
detail as the visuals.
### 5 · Storyboard (4–5 beats, ~10s)
```
0–2s · Anticipation
Action: [Dish] rests on the board, steam curling up through the side
light. Nothing moves yet.
Camera: Slow probe push-in toward the surface.
Sound: Faint sizzle / [Ambient], room tone. Quiet before contact.
2–4s · Contact
Action: [Tool] touches the surface — the first press, before it gives.
Camera: Hold on the contact point, focus razor-thin.
Sound: The crisp first sound of [Key Sound] — isolated, loud, clean.
4–7s · The cut / the give
Action: [Tool] parts [Dish] — [Texture] revealed, juice/interior
exposed, surfaces separating.
Camera: Macro follows the parting line; slow rack to the wet interior.
Sound: The full [Key Sound] in sync — the satisfying core of the clip.
7–10s · Settle
Action: A piece lifts away; a last drop of juice falls and settles on
the board.
Camera: Hold, breath-float.
Close: No dramatic plating flourish, no chef-hands presentation, no
sparkle. Just the last drop settling and the steam thinning out.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, oversaturated colors, neon food coloring, plastic food, glossy CG render, video-game look, 3D cartoon render, flat even studio lighting, perfectly clean styled magazine plate, melting/morphing geometry, extra fingers, deformed hands, frame flicker, ghosting, jarring hard cuts, lifeless locked-off camera, silent footage, audio out of sync
```
---Raw Template with Variables
### 1 · Core theme
`food ASMR | extreme macro sensory close-up | natural window light | crisp synced foley | appetising realism, no oversaturated food-porn`
### 2 · Character & scene
**Hero subject (the food):** {{dish}}. Texture described concretely:
{{texture}}. Imperfections that read as *real, not food-styled*: the
sear is uneven, one edge torn, a little juice already pooling on the
board, a stray crumb out of place, steam rising unevenly. Not a
glossy magazine plate — food that was actually just cooked.
**Scene:** a worn wooden cutting board, a {{ambient}} behind it, a low
side shaft of window light catching the steam. Shallow depth, the
background a soft warm blur.
### 3 · Atmosphere & quality
Shot on ARRI Alexa with a 100mm macro lens (or a Laowa probe macro for
the extreme close work). Warm natural window light from the side, gentle
specular sheen on the wet/juicy surfaces, true-to-life colour — *not*
the oversaturated orange "food-porn" grade. Organic film grain, shallow
focus that melts the background.
### 4 · Camera rules
Edited across short macro beats (or one continuous probe move).
Slow push-ins onto the point of contact; one slow rack focus.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound (this is the star — enumerate everything):* No score.
Production / synced audio only — {{key_sound}}, the precise contact of
{{tool}} on {{dish}}, the wet separation as it parts, faint background
{{ambient}}, room tone. Every sound must lock to the matching frame;
this is an audio-led piece, so describe the soundscape in as much
detail as the visuals.
### 5 · Storyboard (4–5 beats, ~10s)
```
0–2s · Anticipation
Action: {{dish}} rests on the board, steam curling up through the side
light. Nothing moves yet.
Camera: Slow probe push-in toward the surface.
Sound: Faint sizzle / {{ambient}}, room tone. Quiet before contact.
2–4s · Contact
Action: {{tool}} touches the surface — the first press, before it gives.
Camera: Hold on the contact point, focus razor-thin.
Sound: The crisp first sound of {{key_sound}} — isolated, loud, clean.
4–7s · The cut / the give
Action: {{tool}} parts {{dish}} — {{texture}} revealed, juice/interior
exposed, surfaces separating.
Camera: Macro follows the parting line; slow rack to the wet interior.
Sound: The full {{key_sound}} in sync — the satisfying core of the clip.
7–10s · Settle
Action: A piece lifts away; a last drop of juice falls and settles on
the board.
Camera: Hold, breath-float.
Close: No dramatic plating flourish, no chef-hands presentation, no
sparkle. Just the last drop settling and the steam thinning out.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, oversaturated colors, neon food coloring, plastic food, glossy CG render, video-game look, 3D cartoon render, flat even studio lighting, perfectly clean styled magazine plate, melting/morphing geometry, extra fingers, deformed hands, frame flicker, ghosting, jarring hard cuts, lifeless locked-off camera, silent footage, audio out of sync
```
---