Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`fashion film | editorial movement | controlled hard light + texture | confident stillness and motion | high-fashion realism, no catalog stiffness`
### 2 · Character & scene
**Model:** [Model]. Reference uploaded photo, features 100% preserved,
no beautification, no plastic retouching — real skin with texture and
pores, a stray hair, natural poise. Movement is editorial: deliberate,
confident, a little aloof; not a smiling catalog pose.
**Garment (co-subject):** the clothing is half the shot. [Fabric Motion]
— real fabric weight, weave visible, wrinkles and drape that move with
air and the body.
**Scene:** [Set], [Light].
### 3 · Atmosphere & quality
Shot on ARRI Alexa with vintage primes, editorial [Grade]. One
controlled hard key with deep falloff, soft negative fill — fashion
lighting sculpts, it doesn't flatten. Fine film grain, true fabric and
skin texture, rich shadow.
### 4 · Camera rules
Slow, deliberate moves built around the garment — a slow push, a lateral
track past the model, a turn that lets [Fabric Motion] read.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound:* No score (or a single rhythmic music bed if it's a runway
cut — an editorial film can carry music like an MV). Production audio:
fabric movement, footsteps on the floor, a fan's air, room tone.
### 5 · Storyboard (3 beats, ~10s)
```
0–3s · Texture (the detail sells the fabric)
Action: Macro on the [Model]'s garment — the weave, a seam, the drape,
light raking across the [Fabric Motion].
Camera: Slow push on the texture, shallow focus.
3–7s · Movement (the garment in motion)
Action: Pull to the full figure in [Set]; the model moves, [Fabric Motion]
catches the air and the hard [Light].
Camera: Slow lateral track or a turn, breath-float, letting the fabric
lead the eye.
7–10s · The editorial hold (restrained close)
Action: The model settles into a confident, still editorial pose; the
fabric comes to rest.
Camera: Hold, breath-float.
Close: No smile-to-camera, no logo card, no spin. Just a held editorial
frame and the fabric settling in the hard light.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, plastic retouched skin, doll-like face, oversaturated colors, glossy CG render, video-game look, 3D cartoon, flat even catalog lighting, smiling stock-photo pose, stiff mannequin, brand-new fabric with no movement, distorted face, extra fingers, deformed hands, melting/morphing cloth, frame flicker, ghosting, lifeless locked-off camera, cheesy lens flare
```
---Raw Template with Variables
### 1 · Core theme
`fashion film | editorial movement | controlled hard light + texture | confident stillness and motion | high-fashion realism, no catalog stiffness`
### 2 · Character & scene
**Model:** {{model}}. Reference uploaded photo, features 100% preserved,
no beautification, no plastic retouching — real skin with texture and
pores, a stray hair, natural poise. Movement is editorial: deliberate,
confident, a little aloof; not a smiling catalog pose.
**Garment (co-subject):** the clothing is half the shot. {{fabric_motion}}
— real fabric weight, weave visible, wrinkles and drape that move with
air and the body.
**Scene:** {{set}}, {{light}}.
### 3 · Atmosphere & quality
Shot on ARRI Alexa with vintage primes, editorial {{grade}}. One
controlled hard key with deep falloff, soft negative fill — fashion
lighting sculpts, it doesn't flatten. Fine film grain, true fabric and
skin texture, rich shadow.
### 4 · Camera rules
Slow, deliberate moves built around the garment — a slow push, a lateral
track past the model, a turn that lets {{fabric_motion}} read.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound:* No score (or a single rhythmic music bed if it's a runway
cut — an editorial film can carry music like an MV). Production audio:
fabric movement, footsteps on the floor, a fan's air, room tone.
### 5 · Storyboard (3 beats, ~10s)
```
0–3s · Texture (the detail sells the fabric)
Action: Macro on the {{model}}'s garment — the weave, a seam, the drape,
light raking across the {{fabric_motion}}.
Camera: Slow push on the texture, shallow focus.
3–7s · Movement (the garment in motion)
Action: Pull to the full figure in {{set}}; the model moves, {{fabric_motion}}
catches the air and the hard {{light}}.
Camera: Slow lateral track or a turn, breath-float, letting the fabric
lead the eye.
7–10s · The editorial hold (restrained close)
Action: The model settles into a confident, still editorial pose; the
fabric comes to rest.
Camera: Hold, breath-float.
Close: No smile-to-camera, no logo card, no spin. Just a held editorial
frame and the fabric settling in the hard light.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, watermark, text overlay, subtitles, logo, plastic retouched skin, doll-like face, oversaturated colors, glossy CG render, video-game look, 3D cartoon, flat even catalog lighting, smiling stock-photo pose, stiff mannequin, brand-new fabric with no movement, distorted face, extra fingers, deformed hands, melting/morphing cloth, frame flicker, ghosting, lifeless locked-off camera, cheesy lens flare
```
---