Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`cinematic teaser trailer | escalating multi-shot montage | one locked filmic grade | sound-design driven | restrained reveal, no cheesy voiceover, no rapid strobe cuts`
### 2 · Character & scene
**Protagonist:** [Protagonist]. Reference uploaded photo, features
100% preserved, no beautification. Imperfections: rain/sweat on the face,
a scar or tired eyes, worn practical gear (not a clean costume). Appears
in only 2–3 shots — a teaser implies, it doesn't explain.
**World ([World]):** the real subject. Built from texture, not
exposition — wet concrete, flickering signage, debris, weather. [Threat]
is felt, never fully shown.
### 3 · Atmosphere & quality
Shot on simulated IMAX film camera + Panavision C-series (35mm, f/4) for
the wide world beats; Sony Venice + Canon K-35 for the close character
beats. **Lock ONE grade across every shot: [Grade], low contrast,
organic film grain.** A trailer that changes look per cut falls apart —
the grade is the glue.
### 4 · Camera rules
Edited multi-shot, **escalating rhythm**: long holds early, cuts get
shorter as tension rises, then one held beat of stillness before the end.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound (designed, not a song):* No fabricated pop track. Production
audio + deliberate trailer sound design — low sub-bass rises under the
escalation, one hard impact ("braam") on a key cut, then a beat of near
silence before the title. Enumerate the sound per beat; do NOT let the
model invent a generic music bed.
### 5 · Storyboard (6 shots, ~15s)
```
Shot 1 — Establish (long hold, quiet)
Wide of [World], [Grade] grade, slow push. Almost still. Faint
ambient only. The calm before.
Shot 2 — The protagonist (close)
Tight on [Protagonist]'s face, a flicker of unease. A distant low
sound begins under the frame.
Shot 3 — The inciting beat (the first sign of [Threat])
Medium shot — something is wrong: water shifts, a light dies, a sensor
spikes. The sub-bass rise starts.
Shot 4–5 — Escalation (cuts shorten)
A rapid pair of beats: motion, reaction, a glimpse (never the full
reveal) of [Threat]. Camera more active. Rise climbs.
Shot 6 — Smash to black + title
One hard impact on the final motion, cut to black. A beat of silence.
The single word [Title Word] fades up, then out.
Close: No hero one-liner, no voiceover, no explosion montage. Just the
cut to black, one last sound, the title.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, distorted face, asymmetric eyes, extra fingers, deformed hands, melting/morphing geometry, oversaturated colors, plastic skin, glossy CG render, video-game look, 3D cartoon render, flat even studio lighting, grade shifting between shots, rapid epileptic strobe cuts, cheesy lens flare, frame flicker, ghosting, lifeless locked-off camera, generic stock music feel
```
---Raw Template with Variables
### 1 · Core theme
`cinematic teaser trailer | escalating multi-shot montage | one locked filmic grade | sound-design driven | restrained reveal, no cheesy voiceover, no rapid strobe cuts`
### 2 · Character & scene
**Protagonist:** {{protagonist}}. Reference uploaded photo, features
100% preserved, no beautification. Imperfections: rain/sweat on the face,
a scar or tired eyes, worn practical gear (not a clean costume). Appears
in only 2–3 shots — a teaser implies, it doesn't explain.
**World ({{world}}):** the real subject. Built from texture, not
exposition — wet concrete, flickering signage, debris, weather. {{threat}}
is felt, never fully shown.
### 3 · Atmosphere & quality
Shot on simulated IMAX film camera + Panavision C-series (35mm, f/4) for
the wide world beats; Sony Venice + Canon K-35 for the close character
beats. **Lock ONE grade across every shot: {{grade}}, low contrast,
organic film grain.** A trailer that changes look per cut falls apart —
the grade is the glue.
### 4 · Camera rules
Edited multi-shot, **escalating rhythm**: long holds early, cuts get
shorter as tension rises, then one held beat of stillness before the end.
- *Breathing:* "Handheld shot. Throughout, maintain an extremely subtle,
breath-like camera float to enhance presence."
- *Sound (designed, not a song):* No fabricated pop track. Production
audio + deliberate trailer sound design — low sub-bass rises under the
escalation, one hard impact ("braam") on a key cut, then a beat of near
silence before the title. Enumerate the sound per beat; do NOT let the
model invent a generic music bed.
### 5 · Storyboard (6 shots, ~15s)
```
Shot 1 — Establish (long hold, quiet)
Wide of {{world}}, {{grade}} grade, slow push. Almost still. Faint
ambient only. The calm before.
Shot 2 — The protagonist (close)
Tight on {{protagonist}}'s face, a flicker of unease. A distant low
sound begins under the frame.
Shot 3 — The inciting beat (the first sign of {{threat}})
Medium shot — something is wrong: water shifts, a light dies, a sensor
spikes. The sub-bass rise starts.
Shot 4–5 — Escalation (cuts shorten)
A rapid pair of beats: motion, reaction, a glimpse (never the full
reveal) of {{threat}}. Camera more active. Rise climbs.
Shot 6 — Smash to black + title
One hard impact on the final motion, cut to black. A beat of silence.
The single word {{title_word}} fades up, then out.
Close: No hero one-liner, no voiceover, no explosion montage. Just the
cut to black, one last sound, the title.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, distorted face, asymmetric eyes, extra fingers, deformed hands, melting/morphing geometry, oversaturated colors, plastic skin, glossy CG render, video-game look, 3D cartoon render, flat even studio lighting, grade shifting between shots, rapid epileptic strobe cuts, cheesy lens flare, frame flicker, ghosting, lifeless locked-off camera, generic stock music feel
```
---