Interactive Variables Playground
Customize the dynamic variables below to test real-time interpolation before copying.
Pre-Filled Template
### 1 · Core theme
`found-footage horror | fixed security-cam angle | [Night Mode] | dread through stillness | no jumpscare gore, no cinematic polish`
### 2 · Character & scene
**Subject (the space, and what's wrong with it):** [Place], empty and
still. The horror is that *almost* nothing happens — then [Wrong Thing].
No monster reveal, no blood. The wrongness is quiet and specific.
**The "camera" as a character (this is the look):** [Cam Type] —
[Night Mode], low resolution, visible compression blocking in the
shadows, faint sensor noise crawling, a slightly warped wide/fisheye
edge, a [Timestamp] burn-in, and an occasional dropped/stuttered frame.
These artefacts ARE the aesthetic — not flaws to clean up.
### 3 · Atmosphere & quality
Shot to look like real cheap surveillance footage: NOT a cinema camera.
Low dynamic range, crushed blacks with noise, green-grey IR or murky
low-lux colour, compression artefacts, fixed exposure that can't keep up
with the dark. The "ugliness" is the realism — anything that looks graded
or filmic breaks the illusion.
### 4 · Camera rules
**Fixed mount — locked off. Deliberately NO breath-float.** A security
camera does not breathe, drift, or reframe; it stares. (This is the rule
break: the handheld float that anchors most templates here would instantly
read as "a person filming," killing the CCTV illusion.) One fixed wide
angle for the whole shot.
- *Sound:* No score. Just room tone — an HVAC hum, a distant unexplained
knock, the electrical buzz of a failing light. Silence does the work.
### 5 · Storyboard (3 beats, ~10s)
```
0–4s · Normal (establish the boredom)
Action: [Place], empty, still. [Night Mode], noise crawling, the
[Timestamp] ticking. Nothing happens. Hold the boredom — it
sets the trap.
Camera: Fixed wide. Locked.
Sound: Room tone, a faint hum.
4–7s · Wrong (the small specific change)
Action: [Wrong Thing] — subtle, easy to miss, no music sting. A frame
stutters/drops right as it happens.
Camera: Still fixed. The eye has to find it.
Sound: The hum, maybe one distant knock. No stinger.
7–10s · Hold (restrained close)
Action: Nothing else moves. The wrong thing just… stays. The footage
keeps rolling on the empty, now-wrong space.
Close: No reveal, no creature, no scream, no cut to black with a bang.
Just the timestamp ticking on a corridor that is no longer right.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
cinematic color grade, filmic look, shallow depth of field, smooth handheld motion, breathing camera float, dramatic lighting, lens flare, high resolution clean image, watermark, logo, gore, blood splatter, jumpscare monster reveal, oversaturated colors, 3D cartoon render, video-game look, polished VFX, score music, melting/morphing geometry, warped unreadable timestamp text
```
---Raw Template with Variables
### 1 · Core theme
`found-footage horror | fixed security-cam angle | {{night_mode}} | dread through stillness | no jumpscare gore, no cinematic polish`
### 2 · Character & scene
**Subject (the space, and what's wrong with it):** {{place}}, empty and
still. The horror is that *almost* nothing happens — then {{wrong_thing}}.
No monster reveal, no blood. The wrongness is quiet and specific.
**The "camera" as a character (this is the look):** {{cam_type}} —
{{night_mode}}, low resolution, visible compression blocking in the
shadows, faint sensor noise crawling, a slightly warped wide/fisheye
edge, a {{timestamp}} burn-in, and an occasional dropped/stuttered frame.
These artefacts ARE the aesthetic — not flaws to clean up.
### 3 · Atmosphere & quality
Shot to look like real cheap surveillance footage: NOT a cinema camera.
Low dynamic range, crushed blacks with noise, green-grey IR or murky
low-lux colour, compression artefacts, fixed exposure that can't keep up
with the dark. The "ugliness" is the realism — anything that looks graded
or filmic breaks the illusion.
### 4 · Camera rules
**Fixed mount — locked off. Deliberately NO breath-float.** A security
camera does not breathe, drift, or reframe; it stares. (This is the rule
break: the handheld float that anchors most templates here would instantly
read as "a person filming," killing the CCTV illusion.) One fixed wide
angle for the whole shot.
- *Sound:* No score. Just room tone — an HVAC hum, a distant unexplained
knock, the electrical buzz of a failing light. Silence does the work.
### 5 · Storyboard (3 beats, ~10s)
```
0–4s · Normal (establish the boredom)
Action: {{place}}, empty, still. {{night_mode}}, noise crawling, the
{{timestamp}} ticking. Nothing happens. Hold the boredom — it
sets the trap.
Camera: Fixed wide. Locked.
Sound: Room tone, a faint hum.
4–7s · Wrong (the small specific change)
Action: {{wrong_thing}} — subtle, easy to miss, no music sting. A frame
stutters/drops right as it happens.
Camera: Still fixed. The eye has to find it.
Sound: The hum, maybe one distant knock. No stinger.
7–10s · Hold (restrained close)
Action: Nothing else moves. The wrong thing just… stays. The footage
keeps rolling on the empty, now-wrong space.
Close: No reveal, no creature, no scream, no cut to black with a bang.
Just the timestamp ticking on a corridor that is no longer right.
```
### Negative prompt (Seedance / Kling — paste into the dedicated field)
```
cinematic color grade, filmic look, shallow depth of field, smooth handheld motion, breathing camera float, dramatic lighting, lens flare, high resolution clean image, watermark, logo, gore, blood splatter, jumpscare monster reveal, oversaturated colors, 3D cartoon render, video-game look, polished VFX, score music, melting/morphing geometry, warped unreadable timestamp text
```
---