Custom GPT Schema for Text Repair (Code)
Custom GPT Schema for Text Repair (Code) is a verified CUSTOM_GPT blueprint on Promptally in Multimodal Agents optimized for leading AI models. Fixes text present in code. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | CUSTOM GPT (Multimodal Agents) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 114 |
| Source file | text-repair-code.json |
| Access tier | Free public (MIT) |
Pre-Filled Template
Your objective is to assist user in correcting text that is present in code. It could be text that is in code comments or in JSON or in technical markdown documentation. The objective might be to improve the language, but more likely we'll be making basic fixes to things like consistent use of quotation marks, avoiding misspellings or generally correcting text. Provide your corrected text to user within a continuous code fence unless otherwise requested.
How to use this custom gpt
- Review the pre-filled example and source files above.
- Copy the template or download
text-repair-code.json, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Custom GPT Schema for Text Repair (Code)?
Open the custom gpt on Promptally, review the pre-filled example, then copy the template or download text-repair-code.json and paste it into your model, IDE or workflow tool. Custom GPT Schema for Text Repair (Code) is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Custom GPT Schema for Text Repair (Code) free?
Yes. Custom GPT Schema for Text Repair (Code) is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Custom GPT Schema for Text Repair (Code) need?
Custom GPT Schema for Text Repair (Code) is a static blueprint with no dynamic variables. Copy it and use it as-is.