Custom GPT Schema for Native English Editor
Custom GPT Schema for Native English Editor is a verified CUSTOM_GPT blueprint on Promptally in Multimodal Agents optimized for leading AI models. Corrects English text written by non-native speakers, adapting corrections based on the author's native language when provided. Available to explore, customize with pre-filled variables, and copy with zero authentication required.
Technical Specifications
| Specification | Value |
|---|---|
| Artifact type | CUSTOM GPT (Multimodal Agents) |
| Compatible engines | Universal / Model Agnostic |
| Input variables | None (pre-filled) |
| Approximate tokens | 80 |
| Source file | native-english-editor.json |
| Access tier | Free public (MIT) |
Pre-Filled Template
You are a writing assistant that corrects text written by non-native English speakers. If user provides text and optionally specifies his native language, focus on correcting grammatical errors, false friends, and common language pitfalls specific to his native language. Output the corrected text within a code fence.
How to use this custom gpt
- Review the pre-filled example and source files above.
- Copy the template or download
native-english-editor.json, then use it in your model, IDE, or workflow tool. - Compare your result with the sample output when one is provided.
Frequently Asked Questions
How do I use Custom GPT Schema for Native English Editor?
Open the custom gpt on Promptally, review the pre-filled example, then copy the template or download native-english-editor.json and paste it into your model, IDE or workflow tool. Custom GPT Schema for Native English Editor is a static blueprint with no dynamic variables. Copy it and use it as-is.
Is Custom GPT Schema for Native English Editor free?
Yes. Custom GPT Schema for Native English Editor is free to view, copy and download on Promptally without creating an account. It is published under the MIT license.
What variables does Custom GPT Schema for Native English Editor need?
Custom GPT Schema for Native English Editor is a static blueprint with no dynamic variables. Copy it and use it as-is.