Browse 6,442 Agentic Skills
Self-contained SKILL.md packages with YAML frontmatter, execution instructions, and tool definitions. 6,442 free and paid blueprints with pre-filled examples.
Agentic Skills blueprints

Agent Skill to Three.js & WebGL Skill: Build Mobile Threejs Games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

Agent Skill to Three.js & WebGL Skill: Create Game Vfx
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

Agent Skill to Three.js & WebGL Skill: Ship Web Games
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Agent Skill to Three.js & WebGL Skill: Design Action Combat
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
Agent Skill to Game Architecture Skill: Mobile Games
Mobile game development principles. Touch input, battery, performance, app stores.
Agent Skill to Game Architecture Skill: Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
Agent Skill to Game Architecture Skill: Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Agent Skill to Game Architecture Skill: Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Agent Skill to Game Architecture Skill: 2D Games
2D game development principles. Sprites, tilemaps, physics, camera.
Agent Skill to Game Architecture Skill: Multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
Agent Skill to Game Architecture Skill: Mobile Games
Mobile game development principles. Touch input, battery, performance, app stores.
Agent Skill to Game Architecture Skill: Game Audio
Game audio principles. Sound design, music integration, adaptive audio systems.
Agent Skill to Game Architecture Skill: Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
Agent Skill to Unity 6 MCP Skill: Unity Mcp Orchestrator
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Agent Skill to Game Architecture Skill: Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.

Agent Skill to Unity 6 MCP Skill: Build Cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Agent Skill to Frontend Skill: Web Design Guidelines
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Agent Skill to Frontend Skill: Vercel React View Transitions
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user men
Agent Skill to Frontend Skill: Vercel Optimize
Use for Vercel cost and performance optimization on deployed projects, especially Next.js, SvelteKit, Nuxt, and limited Astro apps. Collect Vercel metrics, usage, project config, and code scan results first; investigate only metric-backed candidates; produce ranked recommendations grounded in verified files and version-aware Vercel/framework docs. Trigger for Vercel bill reduction, slow or expensive routes, caching opportunities, Function Invocations, Build Minutes, Fast Data Transfer,
Agent Skill to Frontend Skill: Writing Guidelines
Review docs/prose for Writing Guidelines compliance. Use when asked to "review my docs", "check writing style", "audit prose", "review docs voice and tone", or "check this page against the writing handbook".
Agent Skill to Frontend Skill: Ui Skills Root
Use before UI-related work to select the smallest useful UI Skills context through the ui-skills CLI.
Agent Skill to Frontend Skill: Improve Ui
Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity; investigate design-system drift; or prepare a design handoff.
Agent Skill to Frontend Skill: Fixing Metadata
Audit and fix HTML metadata including page titles, meta descriptions, canonical URLs, Open Graph tags, Twitter cards, favicons, JSON-LD structured data, and robots directives. Use when adding SEO metadata, fixing social share previews, reviewing Open Graph tags, setting up canonical URLs, or shipping new pages that need correct meta tags.
Agent Skill to Frontend Skill: Create Design Md
Create or update a DESIGN.md from an existing product repository or public website. Use when asked to document an interface's design language, reconstruct its visual system, extract design tokens and guidance from current evidence, or give coding agents persistent UI context. Do not modify product source or promote accidental implementation patterns into design decisions.