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Browse 135 Game Development — Agentic Skills

Godot 4, Unity 6, Unreal Engine 5, Three.js WebGL, Bevy, Roblox Luau 135 free and paid blueprints with pre-filled examples.

Game Development blueprints

Agent Skill to Three.js & WebGL Skill: Build Rigged Game Assets
SKILLFree

Agent Skill to Three.js & WebGL Skill: Build Rigged Game Assets

Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast,

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Agent Skill to Three.js & WebGL Skill: Build Mobile Threejs Games
SKILLFree

Agent Skill to Three.js & WebGL Skill: Build Mobile Threejs Games

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

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Agent Skill to Three.js & WebGL Skill: Create Game Vfx
SKILLFree

Agent Skill to Three.js & WebGL Skill: Create Game Vfx

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

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Agent Skill to Three.js & WebGL Skill: Ship Web Games
SKILLFree

Agent Skill to Three.js & WebGL Skill: Ship Web Games

Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

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Agent Skill to Three.js & WebGL Skill: Design Action Combat
SKILLFree

Agent Skill to Three.js & WebGL Skill: Design Action Combat

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

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SKILLFree

Agent Skill to Game Architecture Skill: Mobile Games

Mobile game development principles. Touch input, battery, performance, app stores.

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SKILLFree

Agent Skill to Game Architecture Skill: Game Development

Game development orchestrator. Routes to platform-specific skills based on project needs.

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SKILLFree

Agent Skill to Game Architecture Skill: Web Games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

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SKILLFree

Agent Skill to Game Architecture Skill: Pc Games

PC and console game development principles. Engine selection, platform features, optimization strategies.

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SKILLFree

Agent Skill to Game Architecture Skill: 2D Games

2D game development principles. Sprites, tilemaps, physics, camera.

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SKILLFree

Agent Skill to Game Architecture Skill: Multiplayer

Multiplayer game development principles. Architecture, networking, synchronization.

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SKILLFree

Agent Skill to Game Architecture Skill: Mobile Games

Mobile game development principles. Touch input, battery, performance, app stores.

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SKILLFree

Agent Skill to Game Architecture Skill: Game Audio

Game audio principles. Sound design, music integration, adaptive audio systems.

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SKILLFree

Agent Skill to Game Architecture Skill: Game Art

Game art principles. Visual style selection, asset pipeline, animation workflow.

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Agent Skill to Unity 6 MCP Skill: Unity Mcp Orchestrator
SKILLFree

Agent Skill to Unity 6 MCP Skill: Unity Mcp Orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

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SKILLFree

Agent Skill to Game Architecture Skill: Pc Games

PC and console game development principles. Engine selection, platform features, optimization strategies.

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Agent Skill to Unity 6 MCP Skill: Build Cli
SKILLFree

Agent Skill to Unity 6 MCP Skill: Build Cli

Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.

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SKILLFree

Agent Skill to Game-Dev Skill: Audio Design (DISCIPLINES)

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

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SKILLFree

Agent Skill to Game-Dev Skill: Tower Defense (GENRES)

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.

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SKILLFree

Agent Skill to Game-Dev Skill: Threejs Materials Lighting (WEB-ENGINES)

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.

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SKILLFree

Agent Skill to Game Architecture Skill: Web Games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

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SKILLFree

Agent Skill to Game Architecture Skill: 2D Games

2D game development principles. Sprites, tilemaps, physics, camera.

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SKILLFree

Agent Skill to Game-Dev Skill: Godot Signals Groups (GODOT)

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

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SKILLFree

Agent Skill to Game-Dev Skill: Card Game (GENRES)

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.

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