Browse 135 Game Development — Agentic Skills
Godot 4, Unity 6, Unreal Engine 5, Three.js WebGL, Bevy, Roblox Luau 135 free and paid blueprints with pre-filled examples.
Game Development blueprints

Agent Skill to Three.js & WebGL Skill: Build Rigged Game Assets
Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast,

Agent Skill to Three.js & WebGL Skill: Build Mobile Threejs Games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

Agent Skill to Three.js & WebGL Skill: Create Game Vfx
Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

Agent Skill to Three.js & WebGL Skill: Ship Web Games
Package, deploy, and verify a playable Three.js or web game. Use for release builds, asset delivery, private/public deployment, production smoke tests, browser proof, release notes, rollback readiness, and cleanup of temporary QA resources.

Agent Skill to Three.js & WebGL Skill: Design Action Combat
Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.
Agent Skill to Game Architecture Skill: Mobile Games
Mobile game development principles. Touch input, battery, performance, app stores.
Agent Skill to Game Architecture Skill: Game Development
Game development orchestrator. Routes to platform-specific skills based on project needs.
Agent Skill to Game Architecture Skill: Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Agent Skill to Game Architecture Skill: Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.
Agent Skill to Game Architecture Skill: 2D Games
2D game development principles. Sprites, tilemaps, physics, camera.
Agent Skill to Game Architecture Skill: Multiplayer
Multiplayer game development principles. Architecture, networking, synchronization.
Agent Skill to Game Architecture Skill: Mobile Games
Mobile game development principles. Touch input, battery, performance, app stores.
Agent Skill to Game Architecture Skill: Game Audio
Game audio principles. Sound design, music integration, adaptive audio systems.
Agent Skill to Game Architecture Skill: Game Art
Game art principles. Visual style selection, asset pipeline, animation workflow.
Agent Skill to Unity 6 MCP Skill: Unity Mcp Orchestrator
Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.
Agent Skill to Game Architecture Skill: Pc Games
PC and console game development principles. Engine selection, platform features, optimization strategies.

Agent Skill to Unity 6 MCP Skill: Build Cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
Agent Skill to Game-Dev Skill: Audio Design (DISCIPLINES)
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.
Agent Skill to Game-Dev Skill: Tower Defense (GENRES)
Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.
Agent Skill to Game-Dev Skill: Threejs Materials Lighting (WEB-ENGINES)
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
Agent Skill to Game Architecture Skill: Web Games
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
Agent Skill to Game Architecture Skill: 2D Games
2D game development principles. Sprites, tilemaps, physics, camera.
Agent Skill to Game-Dev Skill: Godot Signals Groups (GODOT)
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.
Agent Skill to Game-Dev Skill: Card Game (GENRES)
Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.