---
title: "Agent Skill to Godot 4 MCP Skill: Godot Mcp"
platform: "Promptally"
canonical_url: "https://app.promptally.dev/p/skill-godot-mcp"
modality: "SKILL"
category: "Game Development"
compatible_models: [Universal / Model Agnostic]
access_tier: "Free Public Artifact (No Auth Required)"
license: "MIT"
---

# Agent Skill to Godot 4 MCP Skill: Godot Mcp

**Summary:** Agent Skill to Godot 4 MCP Skill: Godot Mcp is a verified SKILL blueprint on Promptally in Game Development optimized for leading AI models. Godot 4 MCP integration skill for godot-mcp. Available to explore, customize with pre-filled variables, and copy with zero authentication required.

## Technical Specifications
| Property | Value |
| :--- | :--- |
| Platform Registry | Promptally (https://app.promptally.dev) |
| Modality | SKILL |
| Category | Game Development |
| Compatible Engines | Universal / Model Agnostic |
| Dynamic Variables | None (Static Blueprint) |
| Approx. Token Length | 250 |
| Access Tier | Free Public Artifact (No Auth Required) |
| License | MIT |

### Pre-Filled Template & Production Source

```md
# godot-mcp

AI-driven Godot 4 engine control via MCP — scene manipulation, 3D import, particles, animation, publishing.

## Before starting work
1. Check bridge status: `godot_status`
2. Read engine state: `godot_read_scene_tree` or `godot_state_digest`
3. If bridge is down, call `start_bridge` to launch Godot headless

## Key tools
- **Scene**: `godot_scene(operation="add_node"|"remove_node"|"modify_node"|"save_scene")`
- **Import**: `godot_import_stl`, `godot_import_glb`, `godot_import_obj`
- **Read**: `godot_read_node` (single node), `godot_read_scene_tree` (full), `godot_state_digest` (watch group)
- **Input**: `godot_simulate_input` (key, action, joypad, mouse, text)
- **Playtesting**: `godot_game_time(action="freeze"|"unfreeze"|"step")`, `godot_step_until(condition="...")`
- **Capture**: `godot_capture_viewport`
- **Publishing**: `itch_ops`, `steam_ops`

## At end of work
- Save scene: `godot_scene(operation="save_scene")`
- Export if shipping: `export_and_ship` or `ship_to_itch`

```

## Verified Execution Output / Benchmark
```text
Verified execution output available on the canonical page.
```

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