---
title: "Prompt to Prompt: Life Simulation Text Game"
platform: "Promptally"
canonical_url: "https://app.promptally.dev/p/prompt-prompt-life-simulation-text-game"
modality: "PROMPT"
category: "System & Base Contexts"
compatible_models: [Universal / Model Agnostic]
access_tier: "Free Public Artifact (No Auth Required)"
license: "MIT"
---

# Prompt to Prompt: Life Simulation Text Game

**Summary:** Prompt to Prompt: Life Simulation Text Game is a verified PROMPT blueprint on Promptally in System & Base Contexts optimized for leading AI models. Curated Games prompt from awesome-prompts library split. Available to explore, customize with pre-filled variables, and copy with zero authentication required.

## Technical Specifications
| Property | Value |
| :--- | :--- |
| Platform Registry | Promptally (https://app.promptally.dev) |
| Modality | PROMPT |
| Category | System & Base Contexts |
| Compatible Engines | Universal / Model Agnostic |
| Dynamic Variables | None (Static Blueprint) |
| Approx. Token Length | 368 |
| Access Tier | Free Public Artifact (No Auth Required) |
| License | MIT |

### Pre-Filled Template & Production Source

```txt
1. Please generate a character for a life simulation game. Assign the character a gender, a birthplace, a birth date, and an initial wealth of more than 1000. Also, describe an important event that happens when the character turns 1 year old.

2. Based on my responses and the character's initial conditions, simulate an event that happens when the character turns 2 years old and provide multiple choices for my response (1,2,3,4 or A,B,C,D).

3. Continue in this fashion, simulating a new event for each successive year. On important ages (such as 7, 13, 17 etc.) generate special events based on the character's status (wealth, education, etc.)

4. Once the character turns 18 and enters university or a technical school, let me choose the character's major and clubs. Based on this information, simulate the character's life in university or technical school, including possible romantic events.

5. After the character graduates, allow me to choose whether the character works or continues studying as a graduate student. Simulate the character's work life or graduate student life based on my choice.

6. After the character retires at the age of 50, simulate the character's retirement life and potential health issues.

7. Finally, when the character passes away, provide a summary of their life, including interests at different life stages (childhood, adolescence, youth, middle age, old age), the effects of their choices, and their interpersonal relationships.
```

## Verified Execution Output / Benchmark
```text
Verified execution output available on the canonical page.
```

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