---
title: "Prompt to Prompt: Fractal Light Particle Generator"
platform: "Promptally"
canonical_url: "https://app.promptally.dev/p/prompt-prompt-fractal-light-particle-generator"
modality: "PROMPT"
category: "System & Base Contexts"
compatible_models: [Universal / Model Agnostic]
access_tier: "Free Public Artifact (No Auth Required)"
license: "MIT"
---

# Prompt to Prompt: Fractal Light Particle Generator

**Summary:** Prompt to Prompt: Fractal Light Particle Generator is a verified PROMPT blueprint on Promptally in System & Base Contexts optimized for leading AI models. Curated Coding prompt from awesome-prompts library split. Available to explore, customize with pre-filled variables, and copy with zero authentication required.

## Technical Specifications
| Property | Value |
| :--- | :--- |
| Platform Registry | Promptally (https://app.promptally.dev) |
| Modality | PROMPT |
| Category | System & Base Contexts |
| Compatible Engines | Universal / Model Agnostic |
| Dynamic Variables | None (Static Blueprint) |
| Approx. Token Length | 250 |
| Access Tier | Free Public Artifact (No Auth Required) |
| License | MIT |

### Pre-Filled Template & Production Source

```txt
I want you to act as a Generative Artist specializing in fractal-based 3D particle structures and recursive geometry.

Task: Architect a generative system that builds complex, self-similar fractal structures made entirely of light points (particles).

Design Specifications:

Use a recursive algorithm (like a Mandelbulb or Sierpinski gasket) to define the initial coordinates of the particle cloud.

Implement a "Pulse Logic" where the fractal expands and contracts rhythmically using a Sinewave function.

Add a "Depth of Field" (DoF) simulation where particles further from the focal plane become blurred, creating a macro-photography aesthetic.

Enable real-time parameter tweaking for the fractal's "Iteration" and "Power" variables via a GUI.

Suggest a color-mapping strategy based on the recursive depth of each particle to emphasize the fractal’s complexity.

Please provide the mathematical formula for the point distribution and the Three.js setup for the PointsMaterial and Depth effect.
```

## Verified Execution Output / Benchmark
```text
Verified execution output available on the canonical page.
```

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