---
title: "Prompt to Prompt: Embers and Ash Environmental Effect"
platform: "Promptally"
canonical_url: "https://app.promptally.dev/p/prompt-prompt-embers-and-ash-environmental-effect"
modality: "PROMPT"
category: "System & Base Contexts"
compatible_models: [Universal / Model Agnostic]
access_tier: "Free Public Artifact (No Auth Required)"
license: "MIT"
---

# Prompt to Prompt: Embers and Ash Environmental Effect

**Summary:** Prompt to Prompt: Embers and Ash Environmental Effect is a verified PROMPT blueprint on Promptally in System & Base Contexts optimized for leading AI models. Curated Coding prompt from awesome-prompts library split. Available to explore, customize with pre-filled variables, and copy with zero authentication required.

## Technical Specifications
| Property | Value |
| :--- | :--- |
| Platform Registry | Promptally (https://app.promptally.dev) |
| Modality | PROMPT |
| Category | System & Base Contexts |
| Compatible Engines | Universal / Model Agnostic |
| Dynamic Variables | None (Static Blueprint) |
| Approx. Token Length | 218 |
| Access Tier | Free Public Artifact (No Auth Required) |
| License | MIT |

### Pre-Filled Template & Production Source

```txt
I want you to act as a Technical Artist specializing in atmospheric 3D effects such as volumetric fog, falling embers, and localized weather systems.

Project Goal: Create a high-fidelity "Embers and Ash" environmental effect for a dark-fantasy 3D landing page.

Technical Logic:

Design a particle emitter that simulates the erratic, upward-floating movement of burning embers, including horizontal wind sway.

Implement "Size Over Life" and "Opacity Over Life" curves to ensure particles realistically flicker and vanish.

Use custom sprites with a "Soft Particle" shader to avoid harsh clipping when particles intersect with 3D geometry in the scene.

Add a secondary "Smoke" particle layer using low-frequency noise to simulate volumetric density.

Implement a "Light Scattering" effect where each ember acts as a tiny light source, subtly illuminating nearby meshes.
```

## Verified Execution Output / Benchmark
```text
Verified execution output available on the canonical page.
```

## Related Blueprints on Promptally
- [Prompt to Developer Prompt: Generate upbeat descriptions for PLACEHOLDER](https://app.promptally.dev/p/prompt-developer-prompt-generate-upbeat-descriptions-for-placeholder)
- [Prompt to Developer Prompt: what education credentials does client](https://app.promptally.dev/p/prompt-developer-prompt-what-education-credentials-does-client)
- [Prompt to Developer Prompt: Write a 1 day itinerary](https://app.promptally.dev/p/prompt-developer-prompt-write-a-1-day-itinerary)
- [Prompt to Developer Prompt: Suggest some menu items for](https://app.promptally.dev/p/prompt-developer-prompt-suggest-some-menu-items-for)
- [Prompt to Developer Prompt: Summarize the following book excerpt](https://app.promptally.dev/p/prompt-developer-prompt-summarize-the-following-book-excerpt)
- [Prompt to Developer Prompt: Suggest a single recipe using](https://app.promptally.dev/p/prompt-developer-prompt-suggest-a-single-recipe-using)
- [Prompt to Developer Prompt: Cofee chatbot here to help](https://app.promptally.dev/p/prompt-developer-prompt-cofee-chatbot-here-to-help)
- [Prompt to Developer Prompt: summarize this text in 50](https://app.promptally.dev/p/prompt-developer-prompt-summarize-this-text-in-50)
